So I am currently using this macro to give myself a bonus to attack (not damage)  + [[ ?{1st Destined Strike?|No,0|Yes,1}*( ({floor(@{class-0-level}/2),1)}kh1 ) ]]  The problem is soon that I will get iterative attacks, and the way I currently have the macro configured is that that would give the bonus to each attack, where as I would like to individually toggle it on and off for each one. Is that possible?