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Individual options for Interative Attack s

So I am currently using this macro to give myself a bonus to attack (not damage) + [[ ?{1st Destined Strike?|No,0|Yes,1}*( ({floor(@{class-0-level}/2),1)}kh1 ) ]] The problem is soon that I will get iterative attacks, and the way I currently have the macro configured is that that would give the bonus to each attack, where as I would like to individually toggle it on and off for each one. Is that possible?
1587562717
The Aaron
Roll20 Production Team
API Scripter
I'm not completely clear on what you're asking.  If your second one uses: + [[ ?{2nd Destined Strike?|No,0|Yes,1}*( ({floor(@{class-0-level}/2),1)}kh1 ) ]] It will get queried separately. Is that along the lines of what you're after?
1587599429

Edited 1587618576
The Aaron said: I'm not completely clear on what you're asking.  If your second one uses: + [[ ?{2nd Destined Strike?|No,0|Yes,1}*( ({floor(@{class-0-level}/2),1)}kh1 ) ]] It will get queried separately. Is that along the lines of what you're after? If I say Yes to the first one, it applies it to each following attack {{attack2=[[ 1d20cs>[[ @{crit-target} ]] + [[ @{attack_macro} + @{iterative_attack2_value} ]] [iterative] ]]}} {{damage2=[[ @{damage-dice-num}d@{damage-die} + @{damage_macro} ]]}} {{crit_confirm2=[[ 1d20 + [[ @{attack_macro} + @{iterative_attack2_value} ]] [iterative] + [[ @{crit_conf_mod} ]] ]]}} {{crit_damage2=[[ [[ @{damage-dice-num} * [[ @{crit-multiplier} - 1 ]] ]]d@{damage-die} + ((@{damage_macro}) * [[ @{crit-multiplier} - 1 ]]) ]]}} {{precision_dmg21=@{precision_dmg_macro}}} {{precision_dmg22=@{global_precision_dmg_macro}}} {{critical_dmg21=@{critical_dmg_macro}}} {{critical_dmg22=@{global_critical_dmg_macro}}} {{attack2name=@{iterative_attack2_name}}}
1587618730
vÍnce
Pro
Sheet Author
Hi Tristan, I would remove your Destined Strike from the "Attack Insert Macro" field.  Then I would include a unique prompt for each attack by editing the primary attack's macro-text and each iterative attack.  You can add your prompts somewhere within {{attack=ADD PROMPT_1 HERE}}, {{attack2=ADD PROMPT_2 HERE}}, {{attack3=ADD PROMPT_3 HERE}}, etc. as needed. example
1587977915

Edited 1587978084
Vince said: Hi Tristan, I would remove your Destined Strike from the "Attack Insert Macro" field.  Then I would include a unique prompt for each attack by editing the primary attack's macro-text and each iterative attack.  You can add your prompts somewhere within {{attack=ADD PROMPT_1 HERE}}, {{attack2=ADD PROMPT_2 HERE}}, {{attack3=ADD PROMPT_3 HERE}}, etc. as needed. example Thank you Vince. That works perfectly