Two players didn't show up for the first session - it happens. So now we're looking for 1-2 more people (so we will
have 4-5 overall, me not included) who are active,
reliable and 18+. Newcomers to the hobby are welcome as long as they
take the group, me as the GM & the game itself seriously. If at all possible you will be required to listen in on at least 1 session (obviously -after- your written application + voice chat with me both went well) so you can get a better idea of whether I am the GM / we are the group for you. Current characters and their niches / powers / 'classes' are:
Norse, an orc divine sentintel (shieldperson with some minor holy stuff).
Casey, a human sorceress who controls water and has a tiny dragon familiar.
Gabriel (proper elven name tbd), an elven mage with divination magic.
Emma Greentree, an illusionist social rogue.
So far we only had session 1, 2 is scheduled for this Saturday, long-term campaign so please be available past Covid. This is an
open world fantasy game with 'realistic' consequences.
Elevator-pitch: Imagine living your everyday life and
suddenly a firepillar comes down, you -think- you're dead but then you
wake up in a full-blown fantasy world with a minotaur telling you that
you have been chosen by god...
Interested? :)
GM-Style: I definitely tend to lean towards the gritty side of things
with magical/wonderful scenes sprinkled in for good measure. I love it
when characters are in over their heads and have to use their wits,
teamwork and communication in order to figure things out (and,
hopefully, survive). Given this, I like consequences - I can not stress
this enough, city guards in my worlds are not all bumbling fools who are
asleep all the time, people will report it if things get stolen,
murders are investigated, that kind of thing. Please make sure you are
fine with your character or npcs suffering (or succeeding) due to their
choices (or the choices of others) in-game.
That said, I also love questions and working together to solve a problem
(f.e. if one character feels too strong or overbearing compared to the
others). I demand some level of interactivity from my players and their
characters (no lone wolfs), they should have their own goals but whelp,
they need the rest of the party to help them so how can they achieve
that? :)
Looots of more info here: <a href="https://app.roll20.net/lfg/listing/92625/two-worlds" rel="nofollow">https://app.roll20.net/lfg/listing/92625/two-worlds</a> (edit: why do I always fuck up the title... I swear I check it like three times... <.< *grumblemumble*)