
Systems: Battletech Wargame, Gurps 4e Platform: MegaMek, Roll20, Discord Players: Variable, 4-8 Time: Weekly, TBD Requirements: Willingness to learn new programs/systems, ability to do short free-form text-based roleplay regularly between sessions, a desire to set the Inner Sphere on fire for monetary gain CONCEPT
Are you in lockdown? Working from home or laid off? A lot of free time on your hands and not really sure how to fill it? Do you love big stompy robots and grinding Capellan orphanages to dust under your heel actuators? No? I'm the only one? Anyways, I'm considering starting up a new campaign set in the Battletech universe, the same one from which the MechWarrior and MechAssault games hail. Humanity has colonized a swath of nearly five thousand systems around Sol, known as the Inner Sphere. They then created a prosperous and peaceful empire called the Star League, in which nothing bad happens, which promptly burns down. The remaining political powers of this empire fight to succeed the Star League in a series of wars collectively known as the Succession Wars. Hundreds of years of on-again-off-again fighting leave the Inner Sphere in a technological dark age, and many of the wonders of the Star League have been lost to history or are now irreplaceable relics. This campaign will take place sometime after the year 3000 and before 3025. Characters would play as the titular MechWarriors, larger-than-life mercenary rockstar personalities of the 31st century, piloting a variety of war machines in your quest to earn fat stacks and avoid being prosecuted for the many war crimes you will, no doubt, casually commit in the employ of the various powers of the Inner Sphere. MECHANICS Mechanically, the game will use the rules from the Battletech tabletop wargame for combats that involve anything larger than a 2009 Honda Civic, and GURPS 4e for barroom brawls and mercenary conduct review boards assembled to assess your culpability. While this may sound a bit wonky, especially using a TTWG for an RPG campaign, rest assured, I've done this before and I'm pretty sure I would know more than you about it, okay?! Battlemechs in Battletech are incredibly customizable, with plenty of granularity and personality to set you apart from every other mercenary-slash-god-of-the-battlefield. They are very hardy as well, leading to prolonged battles of attrition that really lends itself well to the concept of a TTRPG. The addition of GURPS, the player-killer GM's system of choice, for dismount operations is primarily used to juxtapose the incredible fragility of man, even one who normally pilots an armored office building. CAVEATS Now, for the actually unique elements of this campaign. One, I won't be using Roll20 for the 'mech combats. Instead, I will be using the online tabletop MegaMek, a free program that handles all the Battletech rules so you (and I) don't have to. As a free program developed by presumably amateur coders in their spare time, it lacks some of the polish and ease-of-use of modern programs, but once you figure out where they've decided to put all the buttons it works pretty well. Dismount operations will use Roll20 as normal. The other thing was in regards to the roleplay and general structure of the game. My goal is to take care of plot, character interactions, and the logistics of running a 'mech in between weekly sessions. Essentially, doing all the roleplaying on discord and doing only combats during sit-down sessions. This absolutely requires players that are willing and able to read and respond on discord at least once a day, and hopefully a lot more. I am looking for players who want to explore their characters, and the character of those around them, even more than they want to explore the enemy with an ERPPC. If you've actually read all of the caveats and think this game might be for you, consult your doctor, and then send me a DM or leave a response here showing your interest, or with any questions you might have.