we actually only ever had one PC death, and that was... revenge for the player never showing up. I hate hand waving player absences in a survival game because in those kinds of things i expect players to take notes and remember stuff. if you skip a session how do i handle that. so i schedule sessions making sure everyone can make it and one player just kept assuring me he'd make it and then just not showing so eventually i let the other PCs determine what happened to him and death was the most logical outcome. he came back as an undead though, which he loved. Anyway this was long before he even joined the game. The PC who cried had formed this bond with an NPC. they had matching tattoos, battle cries. they really got along well, and i work really had on making the NPCs as real as possible. trusting the NPC (who i'll freely admit is on the PC's side) to know the true let alone tell it can be deadly in my games. so without getting into to much of a long winded explanation, the PCs were terrified of this NPC. they loved him but they had no idea how they would fight him. So, i of course, arranged it so they would have to fight him in real circumstances where it was likely one would die. and because the NPC was... well the personality he had, the PCs realized quickly it was kill or be killed. So i forced the player to kill his best friend, in a brutally long fight where the PC thought for certain that he was going to die the whole time. and when it turned out that he didn't die, instead he had killed his best friend. the player had to take a break for a while, which was fine because we had to deal with his massively infected wounds anyway. seriously, don't get stabbed by a pickaxe to teh gut. he was lucky he lived.