We're playing a system that is not supported natively on Roll20. It's from the 80s and very crunchy. I'm also semi-new to Roll20. I'd like to code an API script that tells me (the GM) the initiative order in combat, but I need multiple values from characters. For the PCs I think this is straightforward, but what about for NPCs/monsters? What I do now when setting up a map (every one is custom in the our game), I drag a token from an art pack onto the map, and set the name & three bars and track other stuff manually. I do have more than three values for each NPC/monster (health, attack, defense, multiple vals for initiative, etc.) So, what is the correct approach: Make every NPC/monster a character. Is this what's done for supported systems? If I have 20 NPCs/monsters on a screen (e.g., a couple groups of post-apocalyptic raiders or a pack of feral wolves, etc.), is each a separate character? Put the stats in GM notes and parse those? Thanks for advice!