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Updated Dynamic Lighting - A step backwards?

1587812144

Edited 1587812175
It is possible that I'm missing something, but the Updated Dynamic Lighting appears to be a retrograde step, taking away significant portions of customisation.  One particular issue I have is that it does not handle Dark Vision from D&D (Night Vision is not a substitute) or viewing angles. So, for example, I have an elf carrying a torch, with a viewing arc of 220°.  Under old DL, I could approximate this.  Under UDL, I do not seem to be able to do this.  Instead, I have the following: Token Vision:  I can give them vision or not.  I cannot set a viewing Arc. Night Vision: I can set Night Vision distance, but I cannot give Dark Vision (namely, Dim Light = Bright Light (up to 60ft) and No Light = Dim Light). At present, I cannot see the advantages?  If I'm missing something, please do correct me.
Following
You should add your comments and problem reports to the main thread for the new dynamic lighting system: <a href="https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war" rel="nofollow">https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war</a> And read the second post in that thread for known issues.
Ah, I see. &nbsp;So the Updated Lighting is still really in development. &nbsp;Thanks for the heads up.