Hi all, I'm currently trying to setup a somewhat interactive ship for my SWRPG (FFG) group. The idea is that they should be able to view the majority of information they need, and amend said information as well, from consoles around the deck plan. As an example, the pilot console has the ships hull trauma, current and maximum speed whereas the co-pilot has system strain and the fore and aft shields whilst the engineer has the ships armour, current criticals and hull trauma again. These have all worked fairly well with the attributes that are already available on the API character sheet. I'm currently trying to work on the ship encumbrance however, which is stored as two separate attributes, current and max. What I would love to be able to do is reference these two attributes into a new custom attribute which can then be used on a console to give a bar (and aura) view of how much cargo they have on board. Unfortunately, I'm not sure if this is even possible, or if it is, how to do it. So far, I've tried referencing the attribute directly (@attributename) and via the character sheet (@{character sheet name|attributename}) If it comes to it, I'll likely just use a macro to print out the values, but it would be nice to have the visual feedback at a glance, and could then be used for other attributes as well! Any help would be much appreciated!