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Make Auras far more Transparent so they can be left on

1400381807
Arcknight
Marketplace Creator
The "Auras" are somewhat transparent, but if you've ever attempted to actually use them, they are quite dominant. We only want the aura to show when things are/aren't in range, and this can be done with a very low transparency setting so we can leave them turned on, show us their range, and yet be nearly invisible when looking at the overall scene. People instead are forced to temporarily toggle the aura on/off just for a second to range-check. I assume this is something that could be adjusted very easily.
1400392782
Lithl
Pro
Sheet Author
API Scripter
Just tried playing around with the API to make this work, but unfortunately, the API won't accept RGBA or ARGB color values, only RGB. You might try playing with the color of the aura, to get one that blends with the map background more?
1400399659

Edited 1400399674
Arcknight
Marketplace Creator
I did, they are all far to opaque, even the ones that are "nearly" the color of the background are still very distracting. The current opacity is somwhere between 30-50%, and it should be closer to 5-10%. I hope they will change this globally in the code, or allow a second chart of "very transparent" colored options.
Second this. They are pretty oppressive for auras that could really use to be on almost all the time.
1400436865
Pat
Pro
API Scripter
+1
Too bad we can't use RGBA to set the colors instead of hex codes.
1400482515
Lithl
Pro
Sheet Author
API Scripter
Indeed, permitting the alpha byte in the hex code would be ideal. Especially if it was permitted in the UI, not just the API.