
The "Auras" are somewhat transparent, but if you've ever attempted to actually use them, they are quite dominant. We only want the aura to show when things are/aren't in range, and this can be done with a very low transparency setting so we can leave them turned on, show us their range, and yet be nearly invisible when looking at the overall scene. People instead are forced to temporarily toggle the aura on/off just for a second to range-check. I assume this is something that could be adjusted very easily.