This is a GURPS Traveller campaign set in the Empty Peace era of the Interstellar Wars, a near-future science fiction setting in the vein of Isaac Asimov, Arthur C. Clark, Philip K. Dick, or Robert Heinlein. The game uses the GURPS 4e ruleset and the GURPS Traveller: Interstellar Wars  source book. Character creation uses a 150-point buy with a limit of 30 points in disadvantages. I aim for 3-5 players (not including the GM). The captain, navigator, and engineer slots are filled, but I have 2-3 slots available. The game runs weekly on Saturdays from 1100-1500 [UTC-700]. Note this campaign is cerebral science fiction, not pulp science fiction (i.e., Star Wars , Flash Gordon , etc.). Message me for further details.