What I want: My character sheet has an ability called "2.Skills" that calls up a menu of abilities. ?{Skill |Gravistream, %{selected|Gravistream} |Martial Arts, %{selected|MartialArts} |Acrobatics, %{selected|Acrobatics} |Pilot, %{selected|Pilot} } Each option refers to another sheet ability, uses a template, and contains html replacements, except "Martial Arts", which leads to a second menu: ?{Stat|Strength @{Strength},%{selected|MA_Str}#124;Agility @{Agility},%{selected|MA_Ag}} "Strength" MA_Str & "Agility" MA_Ag are sheet abilities. Choosing "Strength" produces: &{template:default}{{name=@{selected|token_name} • Martial Arts}}{{Agility @{Agility} + Bonus [[round(@{Level}/2)]]+1d6}}{{Martial Arts=[[1d6+?{Which Stat?|Strength @{Strength},@{Strength}|Agility @{Agility},@{Agility}}+[[round(@{Level}/2)]] ]]}}{{[Critical](!
#Critical)[Fumble](!
#Fumble)}} Inception. What Works: Ability "2.Skills" menu works when all options refer directly to other abilities. Ability "MartialArts" menu works when it is used directly & without html replacements, and refers directly to "MA_Str" & "MA_Ag". "MA_Str" & "MA_Ag" work with and without html replacements. In short, everything works with one menu. Problem: Once I stack 2 menus and use html replacements for the second menu "MartialArts" then the whole thing breaks. Do I need to use % for % in the "Martial Arts" menu? I tried that. It didn't work. Maybe something similar?