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!bump - Does the green aura need to persist?

I am grateful for !bump, and consider it an essential part of my GM toolkit. However, I wish the default behavior was to create a slave if there isn't one and to destroy the slave if it already exists. I currently use !bump and !bump-unslave, putting 2 buttons on my macro bar which I tend to bungle in the heat of battle. Am I missing something? By the way, the reason I want to destroy the slave is to get rid of the clutter: not only the green aura but also the hovering standard health bar (which roll20 creates even though my token's health bar is overlapping and compact).
1588253570
The Aaron
Roll20 Production Team
API Scripter
Hmm.  Would a mode where the Slave is only ever created on the Token Layer and is removed when the Master is on the Token Layer work for you?  For the bars, I could probably change it to not link them, but instead to just sync the current value and leave the max empty.  That would prevent the bars from being shown. Short term, you could set the GM Layer color to transparent in the help: !bump --help
I think so. If I wanted to send the token back to the GM Layer I could use bump to recreate the slave. Not syncing the bar max seems an improvement to me.
1588263757
The Aaron
Roll20 Production Team
API Scripter
k, I'll see if I can roll those into the functionality this weekend.
1588290552
The Aaron
Roll20 Production Team
API Scripter
Ok... I couldn't wait till the weekend so I just wrote it now!&nbsp; =D <a href="https://app.roll20.net/forum/post/8584976/script-update-bump-now-with-auto-unslave-no-bars-and-a-help-handout/?pageforid=8584976#post-8584976" rel="nofollow">https://app.roll20.net/forum/post/8584976/script-update-bump-now-with-auto-unslave-no-bars-and-a-help-handout/?pageforid=8584976#post-8584976</a> Let me know if you have any feedback!