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Kirsty's Multiworld Calendar

I just started using this and I was wondering if there was any way to set either a macro or add to the code to have a short and long rest option that would automatically advance the time? I think this would be a really useful option to have.
1588264985

Edited 1588265090
Make a macro, place it on your macro bar: !addday,?{Days to add?|1}  Personally I just have the !cal as a macro and that pops it into the chat, where I can advance the day and then show it to the players.
1588285081
Dumbhuman
Pro
Marketplace Creator
Assuming you've gone into Settings and set "Time type" to 24 Hours, this command will add 8 hours to the clock for a long rest: !addtime,8,0 And this command will add 1 hour for a short rest: !addtime,1,0 The format is !addtime,HoursGoHere,MinutesGoHere. If you're using anything else for the time type, you'll likely have to just pull up the menu to adjust things that way.
1588289079
Kirsty
Pro
Sheet Author
Hey Nathan! I'm always super happy to hear someone is using my Calendar! Personally, I have a macro button for !cal and I make all of the adjustments I need from the chat window. I purposely created the interface that way to make it simple. What kind of change would you like to see? A button for long/short rest in the menu? Or will the macros suggested by Patrick and K.C. suffice? (Thanks for that, guys! You're awesome!)
Thanks for the reply guys and the help. Kristy - The long and short rest button would be great to add in general. I was specifically looking for a macro to give the leader of the group the option to call for the rest.
1588355995
Kirsty
Pro
Sheet Author
I've been toying with the script a bit (it's due for an update anyway) and I'm working on adding some rest buttons. The way I'm envisioning this is that you would choose "show rests" from the settings menu, which would then make rest buttons show up in the main menu. That way people can option out without cluttering up the main menu.  My first question is, if the time is set to "general", which is uses terms like early morning, late morning, etc., should a short rest advance the time, or should that be left to the GM? If it's set to 24 hour, the time will advance by 1 hour for a short rest and 8 hours for a long rest. My second question is in regards to permissions. If you want the leader of the group to have the option to call for the rest, should I make the rest buttons show up on the player view? At the moment, only a GM can access the menus, the players can only see the player version.
That's a great idea of the opt-out. If the time is general, a short rest shouldn't advance the time, leave that to the GM (maybe a pop-up option) I think the rest button in the player view would be useful. Thank you for doing this, I love the calendar.
If you're updating this might I suggest you give the option to add calendar logs to players? currently its set to GM only... I updated the script in my API but if you're going to be doing the whole one-click install thing it might make it easier :)
1588434159
Dumbhuman
Pro
Marketplace Creator
If you want to get *really* ambitious, you could add a setting to allow writing logs to the GM Notes field in order to take advantage of the markdown script .
I love this calendar and use it in my campaign all the time! One feature request: the ability to store and select from a list of specific weather types, rather than having it be entirely random. I normally fudge very little if anything in my games, but weather is one that I want to be able to control without my players knowing it (on an overland trek, I don't want three straight days of torrential rain if the party is already lost, etc.). So it'd be great if I could basically select a weather type at the start of every calendar day, or something like that. Edit: in response to Kirsty's questions: 1. I agree with Nathan. If you're using the General time, short rest shouldn't be paying attention to hours. 2. As long as I can opt out of having that button appear to players, I'm fine with it being there! My players have no leader in the group -- just a bunch of little generals squabbling over every conceivable issue. :)
1588532051
Dumbhuman
Pro
Marketplace Creator
Jay R. said: I love this calendar and use it in my campaign all the time! One feature request: the ability to store and select from a list of specific weather types, rather than having it be entirely random. I normally fudge very little if anything in my games, but weather is one that I want to be able to control without my players knowing it (on an overland trek, I don't want three straight days of torrential rain if the party is already lost, etc.). So it'd be great if I could basically select a weather type at the start of every calendar day, or something like that. You can already do this by editing the weather message before showing the calendar to your players.  Bring up the main menu, click "Change Weather" and then select Edit from the drop down and type in whatever you'd like.  To make it faster if you'd like to setup a macro with a list of predefined phrases, you can use this syntax: !weather,?{Weather today| Raining kobolds and goblins.,Raining kobolds and goblins.| Blue skies with a chance of dragons.,Blue skies with a chance of dragons.| Partly Cloudkill. Don't forget your Umbrella of Unpoisoning!,Partly Cloudkill. Don't forget your Umbrella of Unpoisoning!| ExampleDropDownMenuText,ExampleDescriptionSentToCalendar} Just remember that if you want a comma to appear in your description (or dropdown menu text) you need to replace it with , like so: ... Raining kobolds, goblins, and orcs.,Raining kobolds, goblins, and orcs.| ...
@KC, thank you!! Didn't know about this, will definitely try it.