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What is the pixels to 5ft ratio for roll20?

I am making my battlemaps using Campaign Cartographer 3 and Dungeon Designer 3 tool sets from Pro Fantasy. I need to know what roll20's pixels to 5ft ration is so I can export my maps so they snap nicely to the 5 foot grid. I remember seeing something about 70 pixels to 5ft in the wiki, is this correct?
yes the unit default is 70x70 pixels Now you can change what each unit represents to scale the maps differently to other units of measurement and other lengths of distance, saying that it is per 5ft is not exactly accurate because the 5ft can change to whatever you want, but the 70x70 per unit stays the same.
Well... all I really need is what the ratio is at 100% view as it should scale with the zoom. I don't need it for any scripts or anything, just for exporting the map in the right resolution for what my players will be seeing 99% of the time. No need to make the map tiny when 100% gives such beautiful detail (that is if you make good maps that are beautiful lol) The program is great if it doesn't crash on you after you down two hours of work with out saving... blast you machine god!
1400596355
Lithl
Pro
Sheet Author
API Scripter
If you treat the squares as being 70x70px, the VTT's zoom function will handle everything else for you.
1400599125

Edited 1400602401
Excellent! I should post my map in an art thread in off topic later. It is coming out really nicely. Just to make sure... a map that is 120' wide by 150' deep would be... 120x70 by 150x70 pixels correct? 8400x10500 Wow that is a giant map!
1400603667

Edited 1400603899
Welp, I would like to share this one with you but I can't get roll20 to upload it. I guess it doesn't like the pixel size even though the file size in only 2.8 meg. Man I just realized I was doing some very bad math there.... If the map is 120 feet wide, that 1680 pixels... 120/5ftpp = 24x70 = 1680. Wow...
1400612592

Edited 1400612607
B Simon Smith
Marketplace Creator
I try to make all my maps 2000 pixels square at the largest, and try and keep it under 5 megs. You may need to cut your map up in order to be able to upload it.
1400654065

Edited 1400654090
Gauss
Forum Champion
Here you go: <a href="https://wiki.roll20.net/Image_Best_Practices_for_R" rel="nofollow">https://wiki.roll20.net/Image_Best_Practices_for_R</a>... Regarding the pixels per square going a larger factor of 70 would help when you are zoomed in. 140x140 or 210x210 pixels per square should be plenty to handle zoom needs.
Going too High Def is problematic, #1 unless you are doing some sort of C.S.I. game, the players are just going to walk past all of that detail you sweated over. #2 your video card has to check every one of those dots hundreds of times a second and the more dynamic lighting points required cause lag in the video. #3 put tiny details into handouts that you can pop up whenever a player looks more closely.