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Any tips for performance improvement for running modules?

I purchased the ToA module for 5e thinking it would be an amazing resource for a campaign I'm about to start - but boy, I was not expecting the LAAG. I've never had issues with Roll20 when running my usual campaign, but the hundreds and hundreds of handouts are slowing things down to the point no images are loading.  Does anyone have any recommendations? I'm a bit worried the thing I spent $25 on is useless otherwise - especially since I don't see a way to just import the maps/token images, I thought I'd see them in my marketplace purchases section but nope.
1588455708
Andreas J.
Forum Champion
Sheet Author
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<a href="https://wiki.roll20.net/Optimizing_Roll20_Performance" rel="nofollow">https://wiki.roll20.net/Optimizing_Roll20_Performance</a>
Unfortunately, three of the solutions posed there seem to be counterproductive when I have paid for a module: Limit the number of PC and NPC Journal Entries you load in each game. A vast majority of users that report issues have games that contain entries for thousands of Characters and Creatures. Limit the number of objects that you use. For example, try to use only a single image on the maps layer, instead of a large number of map tiles, furniture, etc. Instead, create the map in an external program and then import it as one JPG or PNG file. The fewer objects that Roll20 has to render individually, the better your performance will be. Keep map sizes small. (The default size of 20x20 is a good bet.) Divide your encounters across several pages if need be. &gt; If I delete journal entries I can't easily get them back into the game (without paying for a pro subscription, from what I've heard). This is especially annoying for monsters, many of which are part of a random encounter table or for locations I can't easily predict where my party will be a few sessions down the line. &gt; Limiting objects effectively removes the use of the player map, which is a major draw. &gt; No control over map size.