
So I have a potential mass combat coming up in my campaign. The way that I envision the session going is that when combat starts the entire map will be alerted due to a an alarm. The combat is going be taken in an underground base in the sewers, and as they progress from room to room, more and more combatants will be involved. I am looking for a way ( without scripts ) to make it more manageable. I understand that I can basically roll the initiative of each enemy every time the party comes across them, however I am concerned that having to add in the turns, reorder the turn order and then resort the order to the correct turn is going to be onerous and time consuming. I know that I could in theory move tokens to the GM Layer and roll their initiative which will keep their initiative hidden until I reveal them, but again, this requires a lot of moving tokens from layer to layer. The other option is to just mass roll all the initiatives to begin with however I feel it will basically give the scale of the battle without allowing the players to feel for it. I.e. its less immersive. I am probably butchering the explanation of what I want to do, but can anyone think of a way of getting around this?