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Updated Dynamic Lighting Question

Good Day. I just have a quick question on the use of Updated Dynamic Lighting. I dont think its a bug really, hence me posting it here. so sometimes as a DM, i help my players with just dragging their token for them. and since i started using this new dynamic lighting system mid map, i also have to give them vision of where they have already been. problem is. if i drag one of their tokens just a little over one of my dynamic lighting lines, they see everything behind my line. its probably not a big problem for the players since they cant go over the dynamic lighting lines (havent really been able to confirm with them much since we havent had a session since i started implementing it). i have a second tab open with a token to see what they see and its not pretty. if I, as DM, just slightly go over a line when dragging, they see all the internal workings of my map kind of like a terrible game of operation where i have to navigate their tokens between the lines and if i screw up, they can see everything and the only way i can 'fix it' is to hit the reset button on the fog of war, meaning all of their map 'progress' and exploration is lost. is there some kind of checkbox with the new system to only take affect when the token is dropped by any chance? thank you!
You can tick the option right above the "Global Illumination" on dynamic lighting. I think the name is Update on Drop, or something like that. If that doesn't work, maybe try simply deleting an old token and adding a another in the new spot.
Good Afternoon Felipe, unfortunately, using the Updated Dynamic Lighting, you do not have access to that button. If you select it, Legacy Dynamic lighting automatically shuts off Updated Dynamic Lighting.
You should read through the main thread for the current beta test of Updated Dynamic Lighting here: <a href="https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war" rel="nofollow">https://app.roll20.net/forum/post/8422745/a-new-light-bug-thread-updated-dynamic-lighting-and-fog-of-war</a> The second post has some info on known issues.