
A Cobbled Together, Looking For Player Advert for ‘Curse of Strahd’ Time Zone: Pacific Daylight Time Game Time: Saturdays Weekly, starting from 4 PM PDT and going until 9:50 PM PDT hard stop. If we have someone that’s interested, plays well with others, and puts together a good character concept and build that sounds like it would complement the existing group in time, the earliest session would be this Saturday, May 9th, 2020 starting at 4 PM PDT and going as late as 9:50 PM PDT (circumstances beyond my control do not allow me to push later than that). Game Style: High Fantasy & Gothic Horror collide in a Grim-Dark Super Adventure wrapped in the mechanics of D&D 5th Edition Interested Players will need to be ready to coordinate over Discord for Voice and Text Chat, as well as have everything required to view and interact with each other on Roll20. Please take a look over everything below as I prefer to try and set expectations as much as possible up front and make sure everyone is there to have fun. Once you’re satisfied this is the game and group for you, take some time to put together a character build that will both be fun for you to play and also complement the party, maybe shoring up the places where they’re weak or could just use a boost. The group and I will take a little time to review things and contact people we feel present a great character concept to see if everything else matches up well and we can all get together to have a good game. You can either post something here within this thread or PM me directly. Hey everyone! My group and I are looking for a 6th player to replace a friend we lost to outside life concerns (they’re fine, to clarify). Gameplay will mostly be entirely on Roll20, though we’re also using Discord for Voice and Text chat, and D&D Beyond for Sourcebooks plus other material and Tools. The group is currently within the “tutorial dungeon” of Death House, and without giving too much away are basically coming pretty close to facing the final encounter(s). There’s still a little exploration left within the Dungeon below the Manor, some goodies to find, and some Monsters to kill. Everyone is level 2. The group includes: a Half-Elf Bard, a Half-Orc Druid (Circle of the Land), a Tiefling Warlock (Celestial Patron), a Human Variant Fighter (Pole-arm Master), and an Aasimar Paladin / Sorcerer MC. General party alignment is Chaotic Good I’d say. Death House itself serves as an excellent introduction to the danger and deadliness of Barovia, but it should be noted that DH is a fairly linear dungeon crawl, which contrasts with the far more open sandbox nature of the rest of the adventure. Because Death House is somewhat renowned as a meat grinder and is more here for preparation than anything else, parties will not be penalized for failing to complete it. If the group should be effectively defeated or suffer a Total Party Kill, everyone will basically “respawn” outside of the House at 3rd level and with much of the loot they could have expected from the adventure. If the group should both survive and exit the house victoriously, the players will find themselves at 3rd level with bonus experience equal to half that needed to reach 4th, gain all the loot they could have expected from the adventure, and Party Inspiration. My own Resources: I will be using a D&D Beyond Master Tier Account, with access to all the Sourcebooks to be shared between players for the Campaign. Roll20 is under a Pro Subscription, though I’m still working on what parts of the API I plan to introduce, and I am most definitely constantly learning. I also have the Roll20 Marketplace version of ‘Curse of Strahd,’ designed to speed up gameplay prep. My own plan is to coordinate via Discord with text and voice calls. I have no plans for video though everyone should feel free to do as they like in that regards. Section 1: Campaign Style If The Book of Vile Darkness had a list of tourist attractions, Barovia and Ravenloft would rank within its Top 10 (independently). ‘ Curse of Strahd ’ is where High Fantasy & Gothic Horror collide in a Grim-Dark Super Adventure wrapped in the mechanics of D&D 5th Edition. Player Buy-in: The story assumes that Player Characters are unified by a desire to save who or what they can while escaping Barovia. Possible exceptions *may* apply. Section 2: Story ‘ Curse of Strahd ’ is quite probably the highest rated and reviewed adventure module to come from Wizards of the Coast for D&D 5th Edition. Having said that, it is not your standard High Fantasy Dungeon Romp where adventurers can expect a pleasant village Inn to return to between weeks spent slapping around goblins, orcs, gnolls, and other humanoids with pointy teeth. ‘Death House’ is the Introductory “Tutorial Dungeon” that serves to welcome you to Barovia and clarify the nature of the contest you face. Parties that complete it successfully, with all members alive and more in their bags than what they entered with, *may* be better suited to the stresses of exploring Barovia and the Domains of Dread than others. Other parties will need to reconsider their approach and tactics. Once ‘Death House’ has been run, it will not be run again, serving as either a badge of honor or a grim reminder of what awaits the foolish and ill prepared.