
Hi. I've created a custom attribute to represent a feature from a home brew campaign where some characters get an extra 50% HP from their max. I've set the max attribute formula as the following: @{hitpoints|max}/2 It works fine and returns the correct value (22 extra for 44 normal, 43 extra for 86 etc.), but only when I press ENTER. Is there a way for me to naturally update the extra hp value when the character's HP max goes up, like leveling up? For reference sake, the attribute name is "crinos-hp".