A bit About Me
I'm Michael though I also go by Mika, I'm a 27 year old guy from
England with one of those posher accents to boot. I'm currently trying
to find a Saturday game that is LGBTQ+ Friendly and occurs either
within the euorpean afternoons and evenings. I'm a very experianced
player that's all sorts of chatty with even new people though I fair
well at putting a lid on it when the game actually gets going and what
not. As a player I tend to work around the party a lot, often choosing
classes last as well as trying to help out new players a lot with advise
when asked. I enjoy the mechanical side of games like DnD and theory
craft to some degree though I'm far from a power game. My general focus
for a game is roleplay most of all and I tend to be a fairly proactive
player so pauses where no one does anything are a lil less likely to
happen around me. I listen to a lot of DnD shows as of late, Adventure
Zone, Not Another DnD Podcast, Dimension 20 (currently on Unsleeping
City), and Rise of the Demigods, though in general most forms of dorky
media I tend to have a fair amount of interest in.
I am applying with a friend who is also searching for a Saturday
game, they're a great roleplayer and I'd say to give them priority over
me if it comes down to it since I've played a lot more games than she
has. She's recently made an application which I will link to here <a href="https://old.reddit.com/r/LFG_Europe/comments/g6ni0c/dd5eonlineplayer_and_a_friend_looking_for_a/" rel="nofollow">https://old.reddit.com/r/LFG_Europe/comments/g6ni0c/dd5eonlineplayer_and_a_friend_looking_for_a/</a>
Experience I've been playing for over five years
now, mostly 5th edition DnD but I started on 3.5, moving to Pathfinder,
and mostly jumping to 5E as it generally just clicked better due to it's
lighter rule set as well as it's greater focus on enabling more
narrative focused games. I'm also an avid fan of the Powered by the
Apocalypse system having played stuff like City of Mists, Monsterhearts,
Dungeon World, and somewhat Blades in the Dark and it's hacks. I've
played a lot of other systems as well such as Dark Heresy, World of
Darkness, and a few others though generally my main interest is with 5E
and some of the Powered by the Apocalypse games, especially stuff like
City of Mists, Masks, and Monster of the Week. I've only really ever
been in homebrew games though recently I've been playing in a Tomb of
Annihilation game which I'm still enjoying greatly though.
I've had plenty of experiences on both sides of the table and more
than enough on the DM side, I still DM every Sunday afternoon for the
past few years. From my experiences you can be assured that you'll get a
character with a thick backstory with plenty of little narrative
opportunities to use or not, I honestly like not knowing what potential
involvement my character's background might have so I tend to rely on
providing the DM with a lot of different options rather than one smoking
gun to pull up at some point. I will also rarely ever miss a session
and if I do you will know as soon as I am able to, I also tend to focus a
lot on ensuring all the group are having fun so I don't tend to be
selfish with my character creation at all.
The Game I'm after I am mostly looking for game with
a focus on narrative and roleplay. I enjoy combat I just want to avoid
games where we fight bandits 3 times in a row because the dice say so
while we're travelling. I do like a battlemap for big fights but
honestly a bunch of quick squiggles on a map does me right. I have a few
disabilities with audio memory which are unlikely to be noticeable
beyond me forgetting character names until they've been brought up a few
times, despite me forgetting a few of the names I tend to be a player
that recalls what happened in a session better than most, though because
of this disability character pictures while not essential go a long way
for me, I also do like music to be present though which I'm happy to
help out with if it makes using it easier on the DM since I've already
got a lot of stuff from my own DMing.
One thing that I'd ask to do is to have a voice call before fully
joining a game, one of the big things that makes Pen and Paper games so
great for me is the "vocal dynamic" between the players and the DM. It's
a bit too fiddly normally to get to do it with all the players but I
just like to have a brief bit of shit talking, a bit of banter about
whatever just to try to get the vibe for how well I potentially get
along with the DM since that's a good barometer of if I might like the
game or not. I work fine in a game that’s working towards more of a
single narrative as long as it doesn’t feel on rails in terms of
creative ideas, I also work fine in sandbox games or games that spend 4
hours enjoying a carnival at a town as from my time DMing I’m fairly
decent at RP improv, just so long as it’s not a campaign about constant
combat with no chance for characters to be characters. The worst thing I
can do is briefly mention things I think are mechanic slip ups, like
"Can't cast two spells in a turn" though this only tends to happen when I
get really involved and anxious in a fight since I'm worried about
other people's character's dying though I don't fight with the DM over
rulings and what not, if I ever had an issue with a ruling I'd wait till
after the game to discuss it.
My Discord is Mikaladon#6160 for the voice call mentioned above.
Example Character Concepts I'm very flexible with
what sort of characters I will play, I tend to like working with the DM
and around the players, providing myself almost a specification to
funnel or fuel some of the ideas I already have or make new ones,
allowing my characters to better work with the others in the group in
terms of being fun for them to interact, being a DM for a long while has
provided me with a lot of little concepts for practically every class.
Most of my characters tend to be a little light hearted in one regard or
another and I will list some of the character concepts I have or have
used below, they're perfectly fine at being serious when needed but they
might be 5 times divorced since they're a 300 year old gnome, or might
be a Dragonborn Tempest Sorcerer who uses his trumpet as his spell
focus, in one game for example due to a reboot of a campaign I'm
converting a Gnome Artificer into a Gnome Lore Bard who creates spells
through little bits of tech and can use a sound wave box to distract
enemies with sound attacks (cutting words) or causes people to burst
into laughter at the right frequency (Tasha's Hideous Laughter). If I
end up in a DnD game I'm likely to avoid playing Lore Bards, and Rogues
simply because I'm either playing one or recently played one.
Jilewhick 'Jiles' Moody Hob Inalee - Rock Gnome - Lore Bard with reflavored spells via tech use
An inventive gnome who both worked as a mechanical craftsman on the
flying islands his people lived while writing some comedic instruction
guides. Due to a rough series of events he was strong armed into
crafting a gun or two for a local group of thugs causing his near
imprisoment only to be shifted into exile once a murder was committed
with his creation. Jiles' life is a long one with many a book written
with righting metaphorical propaganda peices against the empoerer
towards the lands in the east before gaining some serious notority as an
author in the north when writing his book "Lovers of the Two Moons"
(Pretty much Romeo and Juliett). Jiles has lived a rather long life with
many of his smaller adventures inspiring some of the stories he's come
up with while using his Gnomish inventions to defend himself along the
way. Their personality and writing almost a mash up of Terry Pratchett
and George RR Martin.
Tealeaf - Half Elf - Assassin Rogue An 80 year old
rich man who's the son and diplomat for a large scale shipping company
that spans a decent porition of the world. Tealeaf previously known as
Montegue after his father was always somewhat dulled by his life, the
life of luxury one that never seemed to satisfy him. He never knew his
mother though suspension started to arise when he aged so much slower
than his siblings. After his father's passing he discovered he had an
Elvish mother kept secret through an operation to shorten his ears at a
young age, though with the boats of the company at hand it did not take
long for him to sail and meet her. It's here he spoke to his mother,
discovering his father was once known as Shattersail, a dreadful pirate
who his mother fell for, however when his father tried to settle down in
civilsation this caused a split between his two parents with his father
attemtping to hide his previous life. His mother gave him their family
ring while telling him his Elvish name was Tea'arlha Lef'finry,
naturally only just starting to know Elvish Montegue deceied on the
short hand Tealeaf. Feeling that this hidden side of his life was closer
to his true nature he set out for a life of adventure, his mother using
her druidic teaching to divine that Chult (Tomb of Anhilation) would
hold his destiny, the newly discovered half elf setting off with his
silver tongue and archery skills to gain his glory, becoming the new
black mark on his family's name much to the displeasure of his younger
siblings. Channels elements of Lord Flashheart from Blackadder and Nigel
Thornberry.
5E Oldur - Topple the Firbolg - Ancestral Barbarian A
Firbolg who's heavy handed nature left him incapable of druidic
casting, a last ditch attempt was given by his order to prove him worthy
of the teaching. He was to take care of a small patch of decayed land
until it became a wild and lush grove of nature to prove himself as
ready for the teaching once more. Three years and the spot was riddled
with thick nature once more at least until the armies nearby began to
seek lumber of the lands Oldur took care of. In an act of aggression he
attacked and defeated a small band through his ingenuity, time passed
only for his actions to have consequences of mercenaries were paid to
deal with him. Left injured but alive his grove set alight around him
called him to end his time seeking his role among the druid order, now
wearing the spirits and souls of the animals and life that died in the
fires he unintentionally invoked, channelling them with his once shamed
heavy handed nature to be a force to be reckoned with.