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Adding an Ammo and Turn Tracker, double checking?

1588837233

Edited 1588838316
I'm looking at adding an Ammo Tracker and the Turn Tracker for keeping track of things like conditions and effects.  Is there a best place to start on what I need to know for adding them to my game and ensuring they work properly?  Also, is there anything else folks might recommend for a fairly inexperienced GM when it comes to API scripts to add in, either in support of the aforementioned scripts, or just for D&D 5th Edition and specifically Curse of Strahd?  I'm trying not to overthink things so apologies for where I might have skipped some steps, I'm probably reading the wiki / help center while you're contemplating a response (either that or I'm chewing my fingernails (thanks in advance)). The actual scripts I am thinking about adding:  General Purpose Scripts – Combat Scripts – Initiative Tracker General Purpose Scripts – Combat Scripts – TrackerJacker (huh … maybe?) General Purpose Scripts – Tokens – Conditions / Status / Health – Conditions and Status Tracker Characters – Equipment – Ammo Characters – Equipment – Ammunition Tracker Characters – Equipment – Inventory Management (?) maybe
1588858929
The Aaron
Roll20 Production Team
API Scripter
Bump (once its fixed on Tuesday) for moving things between the GM layer and Object layer easily, and for manipulating them from either. GroupInitiative for rolling initiative for many groups of tokens all at once, and sorting the initiative automatically. TokenMod for doing pretty much anything with a token you can do through the UI, but to many tokens at once, or as macros. ChatSetAttr for setting attributes on characters.
1588871630

Edited 1588871728
CombatMaster - Simply draw a square around all combatants, it rolls initiative, adds to turn tracker and sorts turn tracker with one click as well as giving visual cues to combatants.  It also has status info functions which add status effects to tokens through token markers which can be set to last a certain number of turns.  When a player's turn comes up they'll see a message in chat that tells them what conditions are on them and how long they'll last. I believe you need the 5th edition OGL by Roll20 companion to track ammo.
Okay, much thanks!  I'm going to copy my current campaign and test out a few of these before implementing in my active campaigns.  (Sorry for replying late, I was exhausted when I finally slept)