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What to do with a fnished adventure?

I apologize for the dumb questions, but I could not fin them with a web search. What am I supposed to do with a finished adventure? Are the only options to delete it or to leave it taking up space in the menu? No "archive old sessions" ? On a related note: what do you guys do to save interesting macros/maps? As far as I can understand I cannot move them between adventures or save them locally. e.g.: I create some random encounter maps, with tokens, fog, and so on. Where do I save them so I can recycle them for new games?
1589029493
Loren the GM
Pro
Marketplace Creator
Pro subscribers can move maps around using the Transmogrifier. ( <a href="https://roll20.zendesk.com/hc/en-us/articles/360037774433-Transmogrifier" rel="nofollow">https://roll20.zendesk.com/hc/en-us/articles/360037774433-Transmogrifier</a> ) There isn't an archive game function, you can either delete it, or just leave it in your game list.
1589032209
Gold
Forum Champion
I would not delete that, unless you have a reason to. You might want to revisit, reuse, remember, some of those pages, macros, character sheets, later.
1589038484

Edited 1589039599
Users of all levels can use the Copy Game feature. Each game will have a separate join URL, but you can distribute your adventures and maps among a number of games, possibly naming the games by dates or locales in the maps. It can be a hassle, but it can be done. The Transmogrifier is wonderful for making this easier to manage. A Pro subscription is worth it if you can afford it. Edit for clarity: Once you have copied a game, you can delete maps and characters within it that you do not foresee using anytime soon. You can add new maps and characters and continue playing in it (with the same join URL). If your players surprise you (like that ever happens! :-) and decide to go back to an old location, you can just fire up the copied game that contains that map, and send them the join URL. Another limitation in this solution is the players' characters may have changed since you made a copy of the game (gained a level, lost a magic item, etc.). You may need to spend time manually updating their sheets in the copied game. If you upgrade to the Plus subscription level (not as expensive as Pro), you can use the Character Vault to move characters between games. You can also use the Character Vault as a Free user between games using certain purchased modules. See the Marketplace description for the module to be sure.
1589038925
Loren the GM
Pro
Marketplace Creator
Gold said: I would not delete that, unless you have a reason to. You might want to revisit, reuse, remember, some of those pages, macros, character sheets, later. Agreed, I never delete old games :)
1589039947
The Aaron
Roll20 Production Team
API Scripter
You can tag them as "archived", and tag your active games as "active", which can give you a nice way to get a clean list of either type of games.
Thanks for all the answers, it's always nice to get a veteran's take. I must say, I like the idea of archive/active tags the most, but every tip was very much appreciated. I'll stick to free for a couple of quick modules, then see how it goes. The transmogrifier seems nice, but I'll have to buy some manuals too, and those add up quickly.