Commissar Titus Lochen
WS 44 | BS 33 | Str 34 | T 37 | Ag 31 | Int 36 | Per
37 | WP 32 | Fel 62 (+10 Bonus to Fear
Tests, may reroll failed Fear Tests, +10 Bonus to WP Tests to avoid enemy
Intimidation Skill attempts, may reroll attempts to avoid or fail Pinning)
Armor: Baroque Tech
Guard Carapace Armor (AP 6 All) (+3 AP vs. Las), Ablative Plating (+2 AP until
you take a wound), Total 11 (Tough + Armor + Ablative Plating)
Aptitudes: Agility, Fellowship, Finesse, Leadership,
Perception, Toughness, Weapon Skill, and Willpower
Corruption: 0
Fate Points: 2
Insanity: 1
Max. Carrying
Weight: 36 kg
Movement: 3/6/9/18
Wounds: 14
Fatigue: 0
XP spent (6650
total): 250 Simple WS,
500 Intermediate WS, 450 Chain Weapon Expertise, 200 Dodge, 400 Dodge +10, 200
Inquiry, 200 Interrogation, 200 Command +10, 250 Galvanising Presence, 300 Summary
Execution, 300 Intimidate, 200 Parry (Known), 100 Acrobatics (Known), 200
Athletics (Known), 200 Awareness (Known), 200 Deceive (Known), 100 Scrutiny
(Known), 200 Sleight of Hand (Known), 200 Stealth (Known), +5 Fellowship
(Milestone), +5 Fellowship (Milestone), 250 Simple Fellowship, 500 Intermediate
Fellowship, 300 Peer: Navigators, 750 Trained Fellowship, 200 Radiant Presence.
XP total: 6870
Skills: Acrobatics, Athletics, Awareness, Command
+10, Common Lore (Adeptus Mechanicus, Imperial Guard, Imperium, Tech, War), Deceive,
Dodge +10, Interrogation, Intimidate (+10 due to armor), Inquiry, Linguistics
(High Gothic, Low Gothic, Techna Lingua), Logic, Scholastic Lore (Tactical
Imperialis), Parry, Security, Sleight of Hand, Stealth, and Tech-Use.
Talents: Chain Weapon Expertise (additional damage
die for Tearing with chain weapons), Cold Hearted (Immune to Seduction
attempts, Charm attempts at a penalty), Galvanising Presence (Terrify use of
Command Skill affectsPC squad members,
and the Commissar has Fear 2 for purposes of all Terrify Tests), Nerves of
Steel (may re-roll failed WP Tests to avoid or recover from Pinning, +10 to WP
Tests when resisting the effects of enemy Intimidation Skill attempts), Peer
(Adeptus Mechanicas, Navigators), Radiant Presence (+10 for
all allies within 20 meters that can see character to WP Tests to resist Fear or
Intimidation attempts.), Resistance (Fear) (grants +10 bonus to Fear
Tests), Summary Execution (May make Challenging +0 BS Test to execute Comrade,
making PC immune to Critical Effects until the end of combat and regaining 1d5
Wounds as he finds new resolve), Technical Knock (Unjam gun as a half-action
once per round), Unshakeable Faith (May reroll failed Fear tests), Weapon
Training (Chain, Bolt, Las, Primitive).
Traits: Isolated By Machines (-10 penalty to any
Interaction Tests made with characters who are not also from a forge world or
initiates of the Adeptus Mechanicas)
Cybernetics: Common Quality Cybernetic Arm.
Weapons:
Bolt
Pistol (good) Pistol Class; Range 30m; S/2/-; 1d10+5 X; Pen 4; Clip
8; Reload Full; Reliable (Jams only on unmodified roll of 00) due to good
craftsmanship, Tearing (reroll 1d10 on damage if unsatisfied); 3.5 kg
Chainsword
(good) Melee Class; 1d10+2 R; Pen 2; Tearing (reroll 1d10 on
damage if unsatisfied), +5 to WS Tests (37) due to good craftsmanship, Balanced
(+10 to WS Tests made to parry); 6 kg.
Groxwhip
(common) Melee Class; Range 3m; 1d10+3 R; Pen 0; Flexible (cannot
be parried), Tearing (reroll 1d10 on damage if unsatisfied), Primitive (6)
(maximum die damage limited to 6); 6 kg.
Hunting
Lance (common) Melee Class; 2d10+3 X; Pen 7; Concussive (3) (Make
Toughness test at -30 or be Stunned for 1 Round per Degree of Failure;
additionally if the target takes Damage greater than his Strength Bonus, he is
knocked Prone); 4 kg.
Frag
Grenade (common) Thrown Class; Range SB x 3; RoF S/-/-; Damage 2d10 X;
Pen 0; Blast (3), Ogryn-Proof; 0.5 kg. Ammunition:
Bolt Pistol: 3 clips
Baroque Tech Guard Carapace
Armor: AP 6 all, grants +10 to Intimidate, built-in pict recorder, decorative
refractory coating provides +3 AP vs. Las Weapons as long as armor is clean and
-20 to Stealth, magnetized boot soles.
Other equipment
on your person: Commissar’s uniform and peaked cap, storm coat
(counts as poor weather gear), knife, Krieg Steed “2D10-Soloman”, Refractor force field generator
(Protection 30) constructed to look like a Cog medallion (while active,
surrounds with a field of light that inflicts a -10 penalty to Stealth tests), respirator,
saddle bags, saddle, subdermal cognomen tag, Tactica Imperialis field manual, two
frag grenades and a vid-relay.
Saddle Bags include: 9-70 entrenching tool, basic tools, mess kit,
blanket and sleeping bag, grooming kit, two weeks emperor’s mercy ration bricks. At HQ: 1 cask of obscura.
Age: 32
Description: A
man who seems twenty years his senior, Lochen’s
hair is prematurely streaked with gray and his pale blue eyes have the cold
glint of a man who has
seen too much, though his face has been concealed behind the intimidating blank
glare of a stylized skull respirator mask.He’s a stocky, well-built man
wearing a trim and functional Commissar uniform and coat with Mechanicus Cog
symbols prominently in place of the usual Imperium Aquila lapel pins.
Background: His family unit on Turanshush
were Crimson Guard of some influence and rank, killed while he was very young
putting down a Tek-Heresy cult that had spread its influence through the Lathe
Worlds.
Adopted into the Schola Progenium, the child was given a
more “fitting” Imperium name and
absorbed into the grueling militant preparatory education given to other
orphans of prestigious officers.From
the very beginning, Titus had but one aim and goal: to become a member of the
Holy Ordos and root out heresy and sedition and burn it in the name of the God Machine.
Due to his unique background, the newly appointed Commissar
Lochen was given over to observation and inspiration of the Heket’s Hyspasists working with
Colonel Heket to ensure the influence of the Ruinous Powers or, worse,
cowardice could not seep into the cracks of the CCCXXIIth regiment.
During
the chaotic landing on Vanity, Lochen became separated from the rest of the
regiment and took up with a unit of Death Krieg cavalry, helping them fend off
a daemon engine in the narrow corridors of Plutopolis.Since then, the Commissar has joined them for
several engagements and was with them when they joined up with Viscount Obturas’ 16 th .Now
he’s found a small but vital squad
of his own Hyspasist regiment with dire signs of aberrant, perhaps treasonous
behavior and intends to bring the fear of the Emperor Made Machine to
them.Personally.