
Dark Souls and Borderlands meets Dune! Hi there! My name is Kat and I am looking for 4-6 players to join my 5e Dark Sun campaign. A game of survival and revolution set in the desimated desert of Athas, a land with no gods and no hope. So far there is no time or date set but I am hoping to be able to play weekly (sessions lasting 3-4 hours atleast). I am 21 with about 2-3 years of DM experience, prefer casual games with a lot of roleplaying and character developement. For a bit more about the game read below! And if you are interested in joining I have attached a link at the very bottom of the post that will take you to where you can apply and some more information! Thanks for stopping by! - Kat Welcome to Athas Welcome to the world of Athas, home of corrupting magic, blurred lines, and mad dragon kings. A land where red sand can be found clinging to every part of your body, where thirst is your greatest battle and heroes are extinct. Our story starts not in the empty and barren wasteland but in the free city of Tyr, the only place where hope thrives. Around a table stained with cheap elven wine a group of friends gather. It has been many years since they’ve seen one and another, faces are different now, some harsh with sun spots, others pale with wealth. It has been so many years they might as well be strangers, but on this day, a day like so many others, they gather with a purpose. The sorcerer-kings are greedy and cruel but King Kalak—the once ruthless ruler of Tyr—has been overthrown and its people freed. Freedom, with the endless emptiness of Athas you’d think it would be a word people were used to saying, but it is an unfamiliar feeling in the land, a powerful feeling. So the group of old friends drink, they talk about the years gone by, they talk about plans for the future, and they talk about freedom. It starts as a joke, then grows into a thought, and after a few more rounds of drinks the group is engaged and they all pose a single question: Which city-state will they conquer next? What To Expect: Dark Sun: The Sorcerer-Kings Vault is a campaign based on the Dark Sun Boxed Se t released for D&D’s 2nd edition in 1991. It will be a game played with D&D 5e but based on the 4th edition setting and some homebrewed 5th edition elements. The story will be loosely plotted but with two key elements in mind: the first, survive, and the second, free the land of Athas or die trying. Heroes are few and far between but everyone can agree that freedom is something worth fighting for. Survival is your first goal. Water is scarce in the wastelands and rations go quickly in the cities, as a player staying alive will be one of the main challenges. Preserving and Defiling. Athas wasn’t always a desert. In the Green Age water was plentiful and nature dominant but arcane casters have abused the world of its natural resources and now all wielders of magic are hunted, banished or imprisoned. As a player playing an arcane caster, you will have a choice with how you wield your magic. Will you play as a preserver, protecting the land from any further harm, or will you be a defiler and drain the life from the land at the promise of more powerful spells? Horror and Fear. Whether you see a sand worm burst from a dune and devour your mount or you see a friend you trusted cast a defiling spell for the first time Horror and Fear are mechanics that as a player you may be haunted by. Walking blindly into a city of ruins may leave you mad beyond cure or paralyzed with fear. Gods are dead, or choose not to see. Paladins will not be a played class in this campaign because there are no gods to worship, meanwhile clerics draw their powers from the elements themselves. Slavery is a horrifying norm. With the sorcerer-kings having full control over their own city states most allow slavery within their walls. Even if you live in the free city of Tyr now, there is always a chance you were once a slave yourself, and if not, you have likely been to a city-state that allowed it. Templars are an immediate threat. While the sorcerer-kings are often seen as the greatest enemy it is in fact the templars that are the root of most the chaos in the land. Blessed with the power of their sorcerer-kings they threaten and control the surrounding citizens. While some act as spies, and some may have second thoughts about their purpose, most are cruel and abuse their power and authority. Apply Here!