I don't think you can do this without a bit of manual work, and that depends on how much effort you want to put in. I'm assuming you're the GM? I'd say the easiest solution (for your players) would be to create a macro for each skill like this: @{selected|wtype}&{template:skill} {{rname=^{animal_handling-u}}} {{mod=@{selected|animal_handling_bonus}}} {{always=1}}{{r1=[[2d10+@{selected|animal_handling_bonus}@{selected|pbd_safe}]]}} {{r2=[[2d10+@{selected|animal_handling_bonus}@{selected|pbd_safe}]]}} {{reliablecheck=[[(@{selected|animal_handling_prof})*@{selected|reliable_talent}]]}} {{reliableroll=[[10+@{selected|animal_handling_bonus} [Reliable Talent]]]}} {{global=@{selected|global_skill_mod}}} @{selected|charname_output} Call it 2D10AnimalHandling or whatever you wish, and save it as an ability on a new character sheet called Macros or 2D10Skills or whatever you wish. Use a text editor to replace all 'animal_handling' strings to 'acrobatics', save it as another ability etc. etc. Make sure everyone has access to this character sheet. Then build a chat menu that links to the abilities on that sheet, and save THAT macro as both visible to all players, and as a token action (or you can edit their sheets directly if you like, and add it as an ability. Players then just need to select their token, click the token action, and roll their skill from the chat menu that pops up for them. Keith goes through it pretty thoroughly in the above link so I won't repost it all. EDIT - if you haven't actually started the campaign yet, another way would be to set up a character called DEFAULT, enter all the required 2d10 skill roll abilities and the chat macro as above, then duplicate the sheet each time a player wants to make a character. As long as the l1mancer_status flag is still set to incomplete, it should function as a blank sheet with the exception of having your skill rolls baked into it.