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General Discussions and Shenanigans #01:

This is a Player's Questionnaire that you fill out after each session: <a href="https://docs.google.com/forms/d/e/1FAIpQLSfWfN6JemxeWeYPJx9BFvkwqn2ScTAdHVE7DaYbN4SOmWWznQ/viewform" rel="nofollow">https://docs.google.com/forms/d/e/1FAIpQLSfWfN6JemxeWeYPJx9BFvkwqn2ScTAdHVE7DaYbN4SOmWWznQ/viewform</a> Also, leave comments in the threads about the game. I will have a weekly one for each session, so that the game maker can read them.
Ok, I think I have all the dice roll macros done! I was working on the bow macros for Estrel, Izabel and Ricardo tonight! Hopefully they work right as well! Going forward, the macros as they are in this game, will be the ones copied over into new modules.
Oh Wow! I just saw that Dark House Rules is releasing the Play Test module in two weeks! The module itself needs to fix a ton of spelling errors and could use a complete format and layout overhaul as well. Plus the maps do need work!
I am thinking of starting Sunday's game early so it ends by about 9:45 pm ET so that I can see the Dog Party band play a set online starting at 10 pm ET. Can everyone start at say 7 or 7:30 pm ET that day?!?!
I can be early Sunday
I can manage that
Which time? 7 or 7:30? I can make either - just need to know when to be done with dinner. :)
I can also just have dinner earlier and start at 7 pm ET, since I have noticed the sessions are averaging an hour longer now (~ 3 hours).
Here is info on the Magic Stones (Ingeld's spell attack bonus is +6, his Wisdom is 17 (+3)): <a href="https://www.dndbeyond.com/spells/magic-stone" rel="nofollow">https://www.dndbeyond.com/spells/magic-stone</a> Goodberries: <a href="https://roll20.net/compendium/dnd5e/Goodberry" rel="nofollow">https://roll20.net/compendium/dnd5e/Goodberry</a>
Those are some deadly pebbles.
Just a reminder to fill out the Questionnaire, before the author puts the adventure module up on DriveThruRPG, May 24th! <a href="https://docs.google.com/forms/d/e/1FAIpQLSfWfN6JemxeWeYPJx9BFvkwqn2ScTAdHVE7DaYbN4SOmWWznQ/viewform" rel="nofollow">https://docs.google.com/forms/d/e/1FAIpQLSfWfN6JemxeWeYPJx9BFvkwqn2ScTAdHVE7DaYbN4SOmWWznQ/viewform</a> I received word that so far 1 player from this 1st/2nd edition game and one from the 5th Edition game has filled in the questionnaire. It's OK to fill it in if you are in the 1E/2E game now as well, in order to also have your name listed in the module as a play tester. You could then redo the questionnaire after this 1E/2E play test is done, (likely 2 more sessions possible), if there is more you wish to add. I will post a link to the module that I used for the play test when it is completed, I am wondering what others think of the content, layout and editing!
Opps! I see I forgot to add up the Experience Points for fighting the Unseelie Sprites in the weekly summary! I'll add it up later!
Looking through the official release, I see the Unseelie sprites can actually be invisible until they attack! They also use a sleep poison on their weapons! On a side note, the play-testers are not listed yet. 1e/2e combat info: Unseelie can become invisible at will, they use this ability to stalk, terrorize, and ambush opponents. The mere sight of an Unseelie Sprite is horrific to ordinary people and has the effect of a fear spell on all observers. Unseelie Sprites fight with tiny weapons (swords cause 1d2 points of damage, while bows cause only 1 point of damage). These weapons are often treated with sleep poison, (those hit must save vs. spell or fall asleep for 2d4 hours). Victims often wake, finding themselves bound and being tormented by dozens of wicked Unseelie Sprites, who derive great amusement from the pain and suffering of others. Unseelie Sprites also occasionally ride bats or stirges as battle mounts, attacking with small lances (1d4 points of damage) that are sometimes treated with sleep poison. Each Unseelie Sprite can cast one spell, once per day. This spell can be of any level but is fixed and doesn’t change from day to day. Most are damaging and painful, such as magic missile, lightning bolt, cloudkill, or monster summoning. Each individual Unseelie has a 25% magic resistance. When more than one Unseelie gather a signal location, they influence the weave though. For every Unseelie Sprite in a 10’ radius, all within range receive a +1% bonus to their magic resistance. Example, if 5 Unseelie were in melee range of your party’s fighter, each of those 5 Unseelie would have a magic resistance of 29% (25%+1%+1%+1%+1%).
Ok, it looks like it's 450 XP for Each Unseelie Sprite, so that means 2,700 / 5 = 540 XP each! The play testers are there, in the Credits box, on page 2 of the module! Just didn't think to look there I guess!
So that means everyone is at level 2 now, so, if possible try to level up before game time tomorrow!
Opps! Wait this is the 1st / 2nd Edition game so no one leveled up yet! I had 5E information at the bottom of the weekly summary, thus the confusion!
What're the rules for hirelings that actually participate in combat? Best I could find for prices is a monthly wage chart for various types of soldiers but I don't that's for hirelings. Seeing as two well armed parties have died before us now I don't think we'd be over reacting if we got some hired help for the, now quite large, bounty.