
This game will require
payment to the Game Master at a rate of 10$ through Paypal or Revolut in
advance of each session.
Currently have 2 spots open for this campaign This
campaign is currently running weekly with 4 players, we recently had a
player leave, so looking for someone to fill the vacant spot. We are currently 17 sessions in, and have not missed a single session since starting.
About the game The party has just finished the adventure "Lost mines of Phandelver" to
which they are going on to do more adventures, they have found a map
detailing a castle with a vault of treasure that was never found, and
their good friend Gundren Rockseeker has asked them to gather allies
from the Dwarfs of the Hammerfist hold in the Elsir vale. So the party
find themselves about to leave Phandalin heading towards the Elsir Vale
in the east. On the way there they intend on visiting a Banshee whom
they need to question about a lost legendary Spellbook, and potentially
deal with some Orcs raiding the land, plus investigate rumours of undead
roaming the hills.
I would work well to make your character fit well into the story and
weave you into the overarching plot in a satisfying way, so that you may
feel personally invested in the goings-on of the world. I like to help
my players get a chance to realise your wants from a DnD game.
Schedule: Weekly, Friday’s at 9:00 PM GMT+1 Game Length: Minimum of 3 hours per session, with the possibility of running longer if the group desires and I’m able to (often are).
This campaign is expected to take several months to complete. As is the
structure of a D&D game, consistency and attendance are held in
high regard and of great importance, you should be able to attend most
sessions for this time period. (However if some players are unable to
attend we will work together to make it work, often a weekly session
will still happen.) Starting Level: 5 Finishing Level: 10+ Maximum Group Size: 6 players (aiming for 5)
About me
Hello there! I am a 26 year old, Dane who loves all things fantasy. In
the last few years, I have completely fallen for D&D, ever since I
saw the very first session of Critical Role. I enjoy running games and
creating a fun experience for my players. I endeavour to create the best
experience for all my players and to deliver a great engrossing story
for them to explore. I take great inspiration from Matt Colville and I
like to run my games and campaigns by the rule of cool, if you have
something you would like to do, then we’ll make it work (within reason
of cause).
Details
We will use roll20 Discord server for you players as a group and connection in and out of game Voice only required You will get access to a shared Google doc with useful resources connected to the game
How i run the game
The aim of the game is for all involved to have fun. This never comes
at the expense of someone else’s, so my main focus point when running
the game will always be to ensure everyone leaves at the end of a
session feeling satisfied. I usually communicate with players between
sessions, to judge the feeling for the campaign, and to gather feedback
etc.
The rule of cool
I am a firm believer in the rule of cool and generally quite relaxed
and open about going slightly outside the book rules. However, the rule
of thumb is to assume the book rules take president unless we have
spoken and agreed otherwise. “I follow the rules when they make sense,
sometimes rules are made to be broken”.
About the price
Session 0 and session 1 will be free, to allow you as a group and players to get a feel for how I DM and run the game. Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Why pay?
Running a game takes a lot of planning and out of sessions effort, I
also invest a lot of what I might earn back into the campaigns, buying
professional maps, and images, Roll20 subscription etc.
Paying also ensures that you guys will be in for quality and that I will never cancel a session etc.
In my experience with paid games players are also a lot more invested and this allows for a greater gameplay experience.
Payment
Payment will be made through Paypal or Revolut. Whichever service you
find easiest, Revolut has no transfer fees, so i would suggest using
this one. You can pay weekly or pay monthly.
Character creation
You can go with two ways of doing this, (Point buy) or roll using the 3 ups - 3 down method
I also have a few premade characters that would weave into the story
in different ways, this can be explored if you want to use them, or
maybe take inspiration from their backstories to make something of your
own.
I like to work player characters into the story in some way, down the
road or right from the start. So when creating your character I like to
be involved and work with you to make your dreams and the story you
wish to explore a reality.
Further details about character creation will be discussed prior to the game.
What players to expect
You might very well expect players of the same calibre and frame of
mind as yourself, as I aim to get a group with the same ideals and wants
from the campaign. So there will be a bit of an interview process to
guarantee the best player chemistry.
I have had great success in the past doing this, and managed to get good group chemistries.
Homebrew rules
Potions: Using a Potion of Healing on yourself is a bonus action, whereas using it on others is an action. Health: You will roll for HP upon leveling, however, if you roll
below the average, you may take the average instead. *your rolling to
try and get above the average* Death Save: Death Saves will be rolled by the DM and private
messaged to the unconscious player. This is to avoid metagame knowledge
and introduce a sense of urgency. Being knocked unconscious: First time in combat is normal rules, 2nd
time your knocked out on the same day, you will take a point of
exhaustion, 3rd time another point and so on. This is an attempt to
portray that stress that is put upon the characters body through traumas
of being knocked out. Flanking: Flanking will not give advantage on attacks, but instead
be a +2 to your attack roll, you will get a +1 if your not directly
opposite your ally, opening up a larger flanking angle. Other house rules will be discussed as the game goes on and when they become relevant.
General rules of conduct
Please try to design a character that will be able to work as a team
and function with the rest of the party. (no edgy characters) If a player is abusive or discriminatory towards another player or
myself, they will be promptly removed from the game. This is to ensure
everyone plays in a fun environment. There is a zero tolerance policy
for this kind of behaviour. The game is about having fun, if you feel you’re not having as much
as you would want, talk to me and we might be able to change things for
the better. I make a big point out of talking to my players between
sessions, and adjusting the game accordingly to the feedback. Please respect your fellow players and your DM. I would ask that
everyone acts friendly towards one another and gives others an equal
chance to share the spotlight. No ones fun comes at the expense of someone elses.
Application
If you’re interested in joining then you may use the following
template and reply in the comments below, or send me a private message. Same goes for any questions regarding me or the campaign as well.
I hope to hear from anyone interested!
Application template Name: (Real or what you prefer to be called by) Age: Gender: The country you’re from: Time zone you're currently in: What kind of story/game are you after?: What will you bring to the group?: What would your ideal group look like? (what kind of people would you usually get along with?): What experience have you got with DnD, 5e, Roll20, and RP in general? Played any premade campaigns before? if so which ones? Anything else?: Questions for me?: