
Ok, I don't think I'm understanding how lighting works, and the help files aren't a lot of help. Here's what I've got: I created a page that is meant to be outdoors, not in a dungeon. It's a forest scene. I want to create "night" with a campfire emitting bright light for a short distance, and low light for a little more than that, and blackness beyond that. I created a "campfire" token, and under the "Advanced" tab gave it under the "Emits Light" heading 30ft, 15ft, 360degrees intending it to be 30ft of light, with dim light starting after 15ft, and a 360degree radius. I checked the "All players see light" box. On the "Dynamic Lighting" tab, I set under "Token Emits Light", I turned on the "Bright Light" feature and set the distance to "10ft", and the "Low Light" feature set to "30ft". Yes, I know this is not the same as the settings on the other tab but I wanted to see the difference in lighting, expecting the "old" dynamic lighting and the ''new" dynamic lighting to work the same way. On the page settings, I checked: "Dynamic Lighting Enabled" and "Enforce Line of Sight". I then placed my player tokens on the map. Each player token has sight. I then logged in as one of the players, the one controlling the token that's just a bit above the others. That token has sight, and I set the token up for "Darkvision" under 5e rules so darkness should seem like dim light and dim light should seem like bright light using the settings as found on one of the help pages. This is how the page appeared to that "player": I then did the following: I unchecked everything under "Dynamic Lighting" on the "Page Details" tab and switched to the new "Dynamic Lighting" tab and turned on "Dynamic Lighting" there. I made absolutely no other changes. This is how the page looked from the same player's perception: There seems to be a HUGE difference between the old dynamic lighting and the new dynamic lighting. Can anyone tell me what I'm doing wrong? As I said, I want a night scene with a campfire. Players with "darkvision" should see a little more than the players without, but it should still be a low light scene. Thanks.