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Build a Dice Pool: Multiple fields on a pop-up window

1400871974

Edited 1400872095
I've been playing Firefly 2014 lately. The group I am in is finding the most time consuming part of the game is building the dice pool. We tried to make it easier and streamline the process of rolling the actual dice, but it still seems to take more time than we'd like to get to the actual roll. Our options are: /r {dice}k2 (probably our best option for speed, but seems to give some players fits) or the below which steps through the dice sizes one by one and lets you input how many. The second one is great for the players, but if you put in a wrong amount for a certain die you have to cancel and start over. When learning the system, building the dice pool can be a give and take, or you make changes that you realize part-way through. Ok, now that I got the explanation for the reason I am making this suggestion out of the way: Could there be a way to make that Dialogue window contain all the fields for all the dice? d4-d12. That way you can just open the box and build the dice pool right there in real time, and hit submit when ready. If this can already be done, let me know where I can look to get instructions for doing it. I haven't seen anything, nor has the GM of the game.
1400899987
Lithl
Pro
Sheet Author
API Scripter
Nobody has done a sheet for it yet, but the Character Sheets system coming next week might alleviate this for you. (Obviously, someone needs to make the appropriate sheet first, though.)
I guess I'll have to wait and see. If I can figure out how to make a sheet I will. Not sure if it will solve the problem, but it couldn't hurt to do anyway. :D
1400906335
Pat S.
Forum Champion
Sheet Author
Have you tried adding something like this to your macro: [[?{Number of Damage Dice|1}d?{Damage Die size|4}]] This will pop up two query boxes that ask for the number of dice and the die size (type) with the default you set, I have it defaulted to 1d4 in this. If your game system uses only die size you could just do [[?{Number of Damage Dice|1}d(dice size).
The problem is that you may use 1d6 + 2d8 + 1d10 + 1d12, then use 1d4 + 1d12 on the next thing. The macro currently just has you input how many of each die size. It's just that you input them one at a time. The way the rules work, you may decide to activate an ability that changes your dice pool and now you have to cancel the input and start all over. Hopefully you think of that in advance, but I am trying to find a way to speed up the crunchy bits of the game. The ability to hit the macro button and then have all the fields there to edit at once would give the player a way to figure it out visually, wait for when they need to roll, then hit the submit button. The character sheets idea might help as I might be able to create dice pool fields on a sheet. I still think this would be a good suggestion for a future update, even if that works.
1400948378
Pat S.
Forum Champion
Sheet Author
If the sheets dont work for you then maybe the API feature could do what you want.
Well, our GM took care of a lot of this with the new update. He decided to purchase mentor, make a sheet, and put in a bunch of macros. Now we just click on the objects on the sheet that we want to add to the pool. It is much, much better. Once he has worked the bugs out, I am sure he will post that stuff up. I guess there isn't a need for this suggestion anymore! Thanks for your responses.