Thank You For Playing today's 1 st /2 nd
Ed. AD&D game 05/10/2020 - From 8:15 pm EDT, until 11:00 pm EDT, and our 3rd
Ravenloft Play Test Gaming Session, goes out to: Cleric (of Lightning) –
Hairfeet Halfling – Chandry Quick-Foot - Devin
M. Fighter – Dwarf – Duncan
Steelbeard - Roxxifarius Ranger – Human – Estrel
Tol - Christopher
G. Thief – Human- Izabela
Castorena - Phoenix Whom Could Not Make It
Today! Ranger – High Elf -
Ricardo Jamez – Buddy-D ???? - Jack J. Game Summary for Sunday (05/10/2020): Opening Scene: Day 1: April 26; 7:45
am: The party, had just finished
getting a Tarokka (Tarot) card reading from the Vistani Gypsy Madame Anca and
were discussing where to head off to next while in the town of Kellee, along
with some discussion on getting silver weapons made. With the church of Choosir (God
of commerce), being right besides the east side of the bazaar the adventurers
head there first. The
Temple of Choosir is the second largest building in Kellee, being only slightly
smaller than The
Town Hall. Like the Town Hall it has tall stone walls, painted in a rich golden
hue. The roof
of the temple is what makes it really stand out from every other building in
town. It is made of
heavy copper sheets. The copper has a thick, pale green patina that has formed
over the decades the
temple has stood there. The temple’s front side is about twenty-five feet wide
and two stories tall.
It has two bell towers, one at each of the front corners. The
church doors open and the group is greeted by two adepts Caim and Waland, as
they walk inside. Estrel, stays outside to watch things, just as he did when
the party went inside Madame Anca’s tent for the Tarokka card reading. The
adepts wear similar robes like the one Ingeld the head priest wears but without
the coins sewn in. The
group tells the adepts that they are seeking out Elgin the wolf and wondered if
they had any useful information regarding him. When Caim and Waland learn they
are working for the Reeve on the matter, Ciam offers to take them to see
Ingeld. Ingeld
tells the group, his time Is money and that a small offering to the church
would suffice if he were to assist them. Ingeld is of course glad to see that
folks are willing to risk finding Elgin as the murders are having an effect on
the town’s commerce. When
the party mentions they believe Elgin is infected with lycanthropy and if
Ingeld could aid them in any way against facing such creatures, Ingeld mentions
that for the right price he can put something together for the party that may
be able to assist them. Chandry
offers Ingeld 5 gold coins and he accepts the offer, saying he will assist the
party by creating 3 magic stones, 6 goodberries and will cast a Continual Light
spell upon an object of the party’s choosing. Chandry offers him the hooded
lantern for casting the Continual Light spell upon. Ingeld tells them to come
back in an hour, to retrieve the rest of the items. Chandry
asks Ingeld for directions to the apothecary and is provided the route. The
party heads there next. The
apothecary’s shop is almost directly in the center of Kellee. It is not far
from the Reeve’s house.
The building itself is very much like many of the other buildings in the
village. It has the same
whitewashed wattle and dob walls, and the same stick thatched roof. Even the
shop’s size is unremarkable.
It’s a single story and only about twenty-five feet wide and thirty-five feet
long. A wooden
shingle shaped like a mortar and pestle hangs above the door to let visitors
know what kind
of shop it is. As you enter inside, the shop is filled with amber light
provided by several oil lamps. Fully
half of the shop lies beyond a counter. Once
inside they are greeted by Oslac, the shop owner. The shop is filled with jars
of hard candy on one side and
bins of dried herbs on the other. You also note all kinds of jars of stuff
behind the counter Oslac,
is a wizened man, scrawny, and bent by age. What little hair he has left on his
head is stringy and gray. Izabel
asked Oslac if he has any wolfbane and he does so and offers some for 4 silvers
a bunch of which the party buys. With
a shaky hand, Oslac places the change on the counter. When Oslac offers the
wolfbane to Duncan, he presses down upon it to see if Oslac reacts, but no. Assuming
the party knows about Elgin and thus why more out of towners are buying the
wolfban, he brings Elgin up.
"Elgin,
was always a problem, even before he started killing folk. But the last few
moons he’s turned lunatic. After his friends, it was only a week before he
killed again. He busted in on Forda and Wolfgar, when they was sleeping. Tore
out Wolfgars throat. He had a club in his hand when they found his body laying
in the kitchen; damn lot of good that club did him. He must of finished off
Wolfgar in a flash, cause Forda didn’t get far. Torr told me they found her not
thirty paces from her front door, face-down in the grass, with the back of her
head bashed in. The worst of it is, that Elgin would do such a thing after all
they had done for him. Wolfgar had told me that he and Elgin had an
agreement."