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The Sunless Citadel (Tales from the Yawning Portal) does not update

I added The Sunless Citadel (Tales from the Yawning Portal) from the marketplace while it was free to an adventure I'm building. However the party got stuck doing side-quests on the previous adventure and they have yet to tackle the whole thing. So far I'm the only one using it. No plan survives contact with a bunch of adventurers after all. Lately an alert appeared, telling me to update the sunless citadel to version 1.6. I click on it, the button becomes transparent, turns to "please wait" (I'm assuming it's trying to do said update) but nothing happens. I did move around things inside the adventure, and deleted the landing page for said addon. This is not a great problem for me, fixlist is only some NPC attack, which I can fix manually, but I thought I'd let you guys know regardless.
I see the same behavior. I click the Update button, it becomes transparent and changes to "please wait", but nothing happens. If I come back hours later and reload the page, it still offers the update. I'd be happy to make the fixes myself if I knew exactly what they were, assuming my players aren't already past that point.
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Mark S. said: I'd be happy to make the fixes myself if I knew exactly what they were, assuming my players aren't already past that point. You can click on where it says "patch notes" to see them, I get this: Fixed incorrect text in The Citadel handout. Attack entries fixed for Goblin, Bugbear, Hobgoblin, Kobold, Kobold Commoner, and Swarm of Rats. I'll probably just check the monster manual while I look up the monsters. The handout ... eh, I often edit those to better mesh with the campaign anyway... and tbh my players often just skim them. Edit: if you get around to do it before me, might I bother you to post a summary of what's exactly to be fixed? Would save me a bit of cross referencing.
It may be that users using the adventure during the special free time do not get any patches at all.
Rabulias said: It may be that users using the adventure during the special free time do not get any patches at all. If that's the case, fine... But if that's the intent, Roll20 should not offer the update button, or should explain what's happening when you press that button, rather than failing silently. I'd still call it a bug, but you may be right that the intent is to disallow the update for those who started playing it during the free period.
Rabulias said: It may be that users using the adventure during the special free time do not get any patches at all. I would say that's unlikely. It would only add unnecessary complications to the update process. If that's the problem, it's more likely to be some kind of permission error while checking for module ownership. Anyway, the only way to cross-check would be for someone who actually bought the module to update it, and post what happened.
Roll20 has stated that after the free period ended the free modules would not get updates or patches. I assumed that patches and updates would work during the free period, but it seems likely they are not. Your best bet is to send an email to <a href="mailto:team@roll20.net" rel="nofollow">team@roll20.net</a> and ask for clarification.
Oh, I did not know they outright stated it. Well, guess that answers the thread. Thanks Rabulias.
Hi. Does anyone has détails about what is exactly fixing (to manual fix).
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Frankye posted that about half a dozen posts upthread: Fixed incorrect text in The Citadel handout. Attack entries fixed for Goblin, Bugbear, Hobgoblin, Kobold, Kobold Commoner, and Swarm of Rats. I'd just compare those to what is in the SRD or just generally expected.
Sorry could you explain what exactly is Attack Entries,&nbsp; I'M french &amp; newbee, and maybe the Abilities Name if this is what must be changed
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
In this case "Attack Entries" would refer to the Actions that are attacks. I would suggest clicking one and looking for odd results. I don't see anything really weird offhand, at least nothing game-breaking.
Tthe ability bonus/malus is not taken into account for some NPCs. E.G.: if a monster has str 8 and dex 12 it gets +0 and +0 instald of -1 and +1 You can find the list of NPCs in the previous posts. In the forge of fury "Orc with Longbow" is also affected. My fix has been: - removing the statistic - clicking elsewhere so it resets to 10 - modifying it again to the original value This way the correct bonus/malus is displayed and used.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks Frankye. I saw the +0, but didn't know where it came from.
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OK Thanks for the Tip. In my case rolls seems to be OK (bonus/malus are well applied). It's in Character Sheet some bonus/malus shows : (+-2) (+-1)... With Frankye Tip it's reseting thing in the good way. Another surprising behavior is the double d20 et dmgDice, but this come from character sheet options. I think we're done with this