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Paizo 2E products questions(core rulebook, adventure, bestiary)

1589805130

Edited 1589809665
I have some questions about those products before I purchase them, since the store on roll20 is very lackluster in UI, and there are no reviews underneath or anything of the sort. 1. Core rulebook: How complete is the compendium? Does it have everything that is in the book, or are there some omissions? 2. Core rulebook and player sheet: how much is draggable? Only spells? The description on product site says that items and feats are in future development, but where can I check the status of the development? Can I get refund if it's not actually developed in 2020? I mean, half of the idea behind the product is the fact I don't want my players to waste their time copying and pasting stuff from pdf onto the card and figuring out how to configure each feat, action etc. on their own. 3. Core rulebook: Does drag and drop work also for spells for creatures?  4. Core rulebook: Are drag and drop spells even properly configured? For example Ezren, premade character in demo adventure has Magic Missile, but it's set to 1 action instead of 1-3. It doesn't have mention of heightened effect. I assume it was dragged from compedium by the creator of the demo... Is the compendium broken like this? 5. Bestiary: Is the formatting in real product better than in demo adventure, and are single click action templates better? For example Giant Centipede in the demo has Mandibles, which adds giant centipede venom. But clicking mandibless doesn't show any reminder about venom in the chat, I would expect clickable button in the chat, which causes description for the venom. And the venom description is formatted in such messy way, that it's very hard to read. 6. Fall of Plaguestone:    6a. Are the items in the module draggable onto the sheet?    6b. Are new backgrounds in the compendium?    6c. Will all monsters be fully defined even if I don't buy the Bestiary?    6d. Is the formatting on the monsters and NPC as bad as as in demo adventure? For example Ogre Warrior has Ogre Hook defined with deadly trait, but when rolling for Critical it only doubles the damage, doesn't add deadly damage... Same question for Bestiary actually.    6e. And what about items listed on Monster entires? The demo adventure has just the name, nothing more... Not very helpful. All my questions come from the fact I'm using PF1 compendium in my games and it is MUCH more useful than whatever exists in the demo for PF2. I have core books, and would like to roll the games on roll20, but if the tool is going to get into way I'll just wait till tabletop gaming is available to run PF2. I would test the products, but there is no full refund policy for them.
1589807985

Edited 1589808364
Andreas J.
Forum Champion
Sheet Author
Translator
I'm not 100% sure about some details, o just going to answer what I know. 1. Core rulebook: how complete is the compendium? Does it have everything that is in the book, or are there some omissions? Roll20 modules/compendiums are always complete, and contain 100% of the material of the source . The core rulebook contains everything, but all content isn't drag-n-droppable as you know.  However, all modules do not contain compendiums, and might only be set up as a pre-set games, whithout a compendium. If a module contains compendium integration it is always mentioned. How deep the Roll20 character sheet integration for items or content varies in compendiums or modules, such as older D&D modules don't have the module-specific backgrounds in the charactermancer, but exists in the module as handouts. 2. Core rulebook and player sheet: how much is draggable? At least spells and feats. And in feats are all class, general, ancestry and other feats included. On a quick look items doesn't seem to yet work with drag-n-drop. 3. Core rulebook: Does drag and drop work also for spells for creatures? Yes. 4.Core rulebook: Are drag and drop spells even properly configured? 4. Pretty sure the compendium is much more complete, and wasn't involved in the creation of the demo adventure. Sure, any product had likely minor errors, but in the close to a year it have been out, most minor mistakes in the compendium should be fixed, and be much better than any demo you're talking about. 6a. Fall of Plaguestone: Are the items in the module draggable onto the sheet? 6b .Are new backgrounds in the compendium? 6c. Will all monsters be fully defined even if I don't buy the Bestiary? 6d. Is the formatting on the monsters and NPC as bad as as in demo adventure? For example Ogre Warrior has Ogre Hook defined with deadly trait, but when rolling for Critical it only doubles the damage, doesn't add deadly damage... Same question for Bestiary actually. 6e. And what about items listed on Monster entires? The demo adventure has just the name, nothing more... Not very helpful. 6a : Fall of Plaguestone doesn't have a compendium, it's just a straight up module, so no, any items are not drag-n-drop, even if the current sheet would have that feature for items already. 6b. there is along list of premade player characters to choose from, but no handouts about separate backgrounds or similar that I can see on a quick look. 6c.Monsters are always fully defined with their attacks, abilites and features and don't require supplement books to run like with the physical copy of the same source material. It's likely that any spellcasting NPCs in general have their spells only listed(like in the book), but the full spells aren't probably in their spells section. 6d. Your example with the "deadly" trait is one of the things that isn't yet well implemented on the pf2e sheet on neither PCs or NPCs. There aren't ways yet to have separeate critical damage, or automatic way to apply other weapon trait secondary effects. 6e. there are a good number of handout for various items & magic items in the adventure, so I'd assume any interesting object some monsters might carry have those. I'd advise to number your questions of you have a big number of them, would make it less likely for others to accidentally miss one of them, and reading the answer will also be easier. I numbered the questions to make it clear that I only answered the questions I knew or took enough time to investigate, leaving the rest for others.
I've updated my post to include your numbers, you're right it makes it much easier to parse. Here I am complaining about templating, when my own templating is ever worse ;) Thanks for all the answers. It seems the demo is pretty much misrepresenting rest of the things. I guess the only thing that is "bad" is deadly and similar effects. I don't think this is a deal breaker for me. I think I'll start by getting core rulebook so I can share compendium with my players, ease them trough creation process and also Fall of Plaguestone to start them off, and Bestiary when we venture into my own campaign.