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NPCs have 0-modifier on all statistics

In some adventures (list below), some of the NPCs have a 0 modifier for their statistics, even if said statistics should net them a bonus or malus. (e.g.: an NPC has strenght 8 and dex 12, but has a 0 bonus on both instead of a -1 malus and +1 bonus) This affects both ability checks and attacks. So far here's the ones I have found, divided by adventure: The master's vault &nbsp;&nbsp; <a href="https://marketplace.roll20.net/browse/module/40/the-masters-vault" rel="nofollow">https://marketplace.roll20.net/browse/module/40/the-masters-vault</a> - Giant Spider - Kobold Shaman Lost Mine of Phandelver &nbsp;&nbsp; <a href="https://marketplace.roll20.net/browse/module/41/lost-mine-of-phandelver" rel="nofollow">https://marketplace.roll20.net/browse/module/41/lost-mine-of-phandelver</a> - Giant Spider - Goblin - Grick - Hobgoblin - Ochre Jelly - Ogre - Orc - Owlbear - Stirge - Twig Blight - Wolf The Forge Of Fury &nbsp;&nbsp; <a href="https://marketplace.roll20.net/browse/gameaddon/154/the-forge-of-fury-tales-from-the-yawning-portal" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/154/the-forge-of-fury-tales-from-the-yawning-portal</a> - Orc with Longbow It does not seem I'm able to fix said NPC by hand, or at least I've not find a way to.
For the Lost mine of Phandelver only, there's an additional cosmetic bug for all the aforementioned NPCs. The XP field has the letters "XP" in it, instead of just a number. So the NPC sheets display something like "(50 XP XP)"
You can fix these by dragging the relevant monsters from the compendium over the top of the sheets.&nbsp; There may be one or two not in the SRD compendium though.&nbsp; You can fix them by hand by editing the NPC sheet.
1589909015
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Good workaround, but Roll20 should fix this for everyone. Try reporting to a dev-curated thread:&nbsp; Wizards of the Coast Bug Report Megathread
Note to self: check the forum before trying stuff, it might speed thing up @Alan : thank you very much for the suggestion, but I ended up fixing everything by erasing the statistics, clicking elsewhwere so they reset to 10, then editing them back to the original value. @keithcurtis : uh, I did not post in it because the master's vault is not a wotc adventure. But you have a lot of badges next to your name so I'll assume you're right :)
1589913002
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Derp. I read "The Masters Vault" but my gimpy brain intercepted the signal and turned it into "Lost Mines of Phandelver". I don't think there's a dev thread for that.
1590100378

Edited 1590100473
Hey there, I'm pretty new, but this has caused me some grief as well especially when making token macros to make my play more efficient.&nbsp; Took me a while to figure it out, but now I can fix them in a minute. To fix: In the monster character sheet you simply go to the cog to access the settings.&nbsp; Uncheck the NPC selector which will change the sheet to a "character" sheet.&nbsp; You'll notice top center of character settings page all the Character Attributes are hard coded at "0".&nbsp; Change those 0's (I did the initiative mod as well) to 1's. At this point if you click the "core" (optional step, you don't need to do this) option you'll notice that all of the attribute scores should be light blue and have an "*" behind it.&nbsp; After that I highlight each of those fields and delete the value therein (don't place a 0, but use delete to remove the value).&nbsp; This will leave you with "grey" 0s in each of those fields.&nbsp; &nbsp; Now you should be able to recheck the NPC box and it will return to a NPC character sheet and you should now see the modifiers as appropriate it. And more importantly, your token macros and such will work properly. Hope this helps, J