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Basics of Import API

Hey all, I have a custom d100 system, using a custom sheet. I'm an excel wizard, so we are making our characters in excel, and manually inputting them into Roll20. I can export the excel into any format - I can make it perfectly mimic the .json string used by BeyondImporter for example - I just have no idea how to to create an object in the game. I'm looking for a script that allows me to create a character object, and assign all the attributes. No math required, the excel will have all the math done already (so, unlike the 5e importers, this will not need to calculate attack rolls based on stats; this program will only need to put the "weapon attack bonus 1" attribute into the character sheet box marked "weapon attack bonus 1".) I'd be happy to throw a The Land T-Shirt to whomever can help me figure this out. Thanks, -Jeremy
Take a looke at Keith Curtis' use of a spreadsheet and Chatsetattr: <a href="https://app.roll20.net/forum/post/5806244/character-class-builder-macro-for-shaped-d-and-d-5e/?pageforid=5806244#post-5806244" rel="nofollow">https://app.roll20.net/forum/post/5806244/character-class-builder-macro-for-shaped-d-and-d-5e/?pageforid=5806244#post-5806244</a> I have a ship design sheet for Traveller: The New Era in google docs, and have been thinking that it should be possible to use this method to import the ships to Roll20. (I just have to write that character sheet first...)
So I used the Change Attribute script (From Sturdis I think) I found digging around instead of creating attributes, and it works pretty well. I made a video to show to our player base (game doesn't go live until Jun 1) if you want to see it in action.&nbsp; <a href="https://www.youtube.com/watch?v=zNGGrL7IwXQ&amp;t=13s" rel="nofollow">https://www.youtube.com/watch?v=zNGGrL7IwXQ&amp;t=13s</a>