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Explorer Mode

1589534167
Koibu
Pro
Marketplace Creator
Dynamic lighting is great! We all love it for exploring dungeons where what you can see is real close. But what about traveling long distances? Sometimes a DM wants the players to explore an overworld map which is usually fine but there is one big problem - variable sight range and great distances. Example: My players are walking west through a plain. 15 miles from where they are, a forest begins. 20 miles beyond the edge of the forest, a mountain rises up. There are 5 miles of hills at the base of the mountain too. [Recap: PCs, 15 miles to forest, 30 miles to hills, 35 miles to mountain]. My PCs can't see the plain more than ~5 miles in front of them (broadly speaking, the horizon is 3 miles away for a person standing on the ground). They can't see the forest, they can't see the hills, but the mountains reach high enough up that they can spot them from 35 miles distant. The current method of dealing with this problem is to add vision for the mountain to the PCs when they get close enough, and then take it away when they're far enough. It's doable, but it's a pain. It would be great to have objects that can "pop in" when someone is close enough to them. I don't know if it would be best to have a separate map mode all together where areas or objects are given a "visible from" range instead of a "sees" range, or if it would be a different option for objects/tokens, similar to "gives light", but this would be a wonderful feature to better enable players to travel overland on maps without being shown the whole map. Last note: there would need to also be a toggle for the PC/Party token for "obscured vision". You might be able to see that mountain from 35 miles away, but once you enter the Darkened Wood, the mountains are blocked by the trees.
This same functionality would also support elevations in general. Allowing to see objects beyond the crest of a rise only when you are at a suitable elevation.
1593853943
Roll20 Dev Team
Pro
Marketplace Creator
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