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Dynamic Lighting Improvements

I would like to see some additional options for dynamic lighting lines. Specifically I would like to be able to draw lines that only block sight/light on the second line it passes through as well as lines that block sight but not light. For example, I often use beautiful maps that I do not want to hide elements of while still restricting the players sight. I want the player to be able to see the wall or building (etc.) from either side without seeing through it. Having a line type that only blocks light/sight on the second line would allow the players to see a roofed building or battlement without seeing past it. The second option would allow a simulation of cover without restricting light from passing through. This would be wonderful for those beautifully done maps to be fully enjoyed by the player while still using random cover such as boxes, wagons, battlements to restrict sight and targeting. Any feedback or additional dynamic lighting options you would like to see?
+1 My maps are far from beautiful but it would help with immersion.
A second 'layer' or the ability to add an "altitude" component to dynamic lighting, so that characters that can fly have sight on things such as buildings.
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Dylan G.
Pro
Marketplace Creator
Sheet Author
+1 to Joshua. Isometric maps suffer pretty heavily with Dynamic Lighting.