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Mass battle: Finding tokens already in turn order?

Hi! We just had began our first mass battle and there are some problems I ran into, maybe just because my lacking experience ...? Not all enemies were engaged into the combat at the start, in fact, most of them weren't even visible to the characters. There are several factions with different motivations, so not all visible NPCs are enemies at once. At each beginning of a new round I decided whether new combatants will enter the fight. By now I nearly lost track of which creature is already included in the turn order (AKA got an initiative AKA is engaged in the fight). Is there any way to mark those creature tokens that are also appearing in the turn order?
This is not exactly what you're looking for, but if you point at a character in the turn order, a yellow square will appear to you around the token that it belongs to.
That depends on the approach you want, but I highly recommend at least two api scripts. Group Init, and BUMP. Bump allows you to control tokens from token layer and they are invisible to your plays until you want them to be. Those invisible token can be selected and rolled init for as they represent the character sheet in the same way a token does. Group Init is great for rolling init quickly by selecting all tokens and issuing the command.  If you want help in identifying who's turn it up next look into Combat Master (very robust) or thinks like Turn Marker may help.
RL had some major impact on my time, sorry for the late answer! BUMP: I already had heard about it, but until now I didn't try it out. Might be worth to do so. GroupInit: I kind of use it already. But in my special situation it doesn't help: Our current map is a whole fortress, with several buildings,towers and lots of rooms. There and also in the inner ward are many creatures and NPCs (well, the PCs didn't enter in a stealthy way). I mean, really many (>50). Many are non-combatants, but they are not to be injured. If so, certain parts of the occupants would enter the fight ... So, until now I had carefully picked certain tokens by hand, also because I don't want the turn order list to be spilling over ... But since there was no really good idea for a supporting solution, I guess I just have to endure those one or two game sessions to come :-) I have earned some XP points and know now to avoid such complicated situations in the future :-)
Yep sometime its just best to keep it simple. Unless token on the map are gong to be in a mass battle,  its likely best to keep them out of the turn order or perhaps even off the map, depending on your approach. Ideally the best solution is often the simplest one. More than once I have made that mistake (what looks like a good idea in theory on paper, but actual execution) is not as fun as i thought it would be. 
1591491337
The Aaron
Roll20 Production Team
API Scripter
When you get to big squads and mass combat, it can be nice to have something like a standard that represents a given faction's turn, and let them all operate at the same time.  You could even upload them to a Custom Token Marker set and mark all the tokens of a given unit or faction with the marker, then just have one big one somewhere that you put in the TurnOrder. It wouldn't be too hard to write a script that would put a particular status marker on each token that is currently in the turn order, and remove it from each one that isn't.
Good advices, doesn't fit in my actual situation, but might become very handy someday in the future ... If I can't prevent such situations at all :-)