
This will be a homebrewed campaign with the start based on a modded 3.5 module . It is designed to get the group to level six, as a start, but can go farther. For one reason or another, you have made your way to the town of Cutter's Jack, a small town on the far end of the Heartlands(A region of the world I have created for this module). Upon arriving, you learn of a bounty on goblin ears. From there, the pain ensues as the group enters the local conflicts and delves into its history. I am looking for 3-5 players of any experience level. I would like to run the sessions, monday evenings at 6pm central time. However, that can be changed based on what the group wants once everyone is together. Tuesdays, saturdays, and sunday evenings are all possible for me. This campain will be about 60% encounters, 40% rp. I love groups that role play, and are descriptive. Often enough, for good role play I give bonuses to exp, and to rolls. So if you like being descriptive and role playing out exactly how you bludgeon things, you and I will get along. Depending on the group, this can be all text based in roll20, we can use skype, ventrilo, or roll20 itself for speech. All depends on where the groups comfort level stands. I personally will likely be narating by voice, one way or another. Level 1 18 point buy. Core races and classes only (No monk or gunslinger) 2 traits (you make take a third if you take a flaw.) Neutral and up. No evil characters for this campaign. Starting gold will be 125g. Max health start. I'd like you to use <a href="http://www.myth-weavers.com" rel="nofollow">http://www.myth-weavers.com</a> for your character sheets. For anyone new, here is the site that can help you with everything you'll need to create a character. <a href="http://www.d20pfsrd.com/" rel="nofollow">http://www.d20pfsrd.com/</a>