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Bag the Hun - The Roll20 Experiment

Using Roll20 to play WWII air combat game 'Bag the Hun' published by TooFatLardies in the UK.  I normally play the game using miniatures, but with the sons moving away, started to convert the game to play using Roll20.  Still working out details to make the game playable but here are a few enhancements I've made during the conversion. Create a custom character sheet witch can contain the various attributes associated with the pilot and the aircraft.  There are a LOT of these in BtH.  putting them in the custom character sheet enables you to automate a lot of dice rolls using macros.  This enhancement has made it easier to enable new players to join the fun without bogging down the game to explain all the look-up tables. I revised the spotting rules such that I create two maps for every game: a spotting map and a dogfight map.  I use Fog of War and lighting.  Attach light sources to aircraft and light sources to other spotters (military units, air wardens, radar towers, etc.) and you can create really cool missions where players have to use realistic evading and searching strategies to accomplish their overall mission.  The dog-fight is still the star of the show and takes the most playing time, but the spotting phase is much better with my Roll20 modified rules. I used custom card decks to manage the turn sequence.  You will need to create a few decks (at least one for spotting and one for dog fighting).  This is one aspect of the Roll20 version of the game that needs work.  I haven't found a way to hide cards in the deck to stop them from appearing when using an infinite deck.  Playing as the GM is not that satisfying, so I'm trying to find a way - while logged in as a player - to hide/add cards when the aircraft break formation and/or air gunners get knocked off, etc. I used the rollable tables features for the damage chits.  Works really well and helps to speed up the play. Like I said, I'm still working through a lot of details, but the results so far have been good and getting better every time we play a game.  If anyone has also gone down this path, I'd like to hear about your approaches.
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Edited 1590577174
Gold
Forum Champion
Sounds like a cool set-up. I'm very interested in Roll20 set-ups and implementations, how to use Roll20 platform to run (new/any) kinds of games. I have not played the game you are speaking about. Card Decks is a feature that will probably get improved on roll20 someday. There is a thread about it under Suggestions forum.  I'm trying to think of way(s) to do what you wanted with the Cards. It sounds like you want to Draw & Discard cards, while in Player mode? I think, you want to Deal cards while in Player mode? You said hide/add cards. I would like to ask to clarify exactly what you want in roll20 terms so I be sure to understand as I research this. When you say 'hide' cards, does that mean specifically Discard, or did it mean Hide Deck, or did it mean hiding the "Hands" above the player avatars? I will come play-test your tabletop if you want, send invite. The API which you can use as a PRO subscriber, is a route that might solve some of the finer details. We will have to look into each bit to see if the API can affect it, and if a script has already been written for any given task.