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Noob - Tracking spell/event durations?

Hi all, I'm a newbie who has been DMing 5e weekly just since COVID-19, so I'm still getting my feet wet. I just switched from free to pro, and starting to ponder things like APIs. One thing that has eluded me so far: What is the best/recommended way to track spell or event durations? So, for example, mage casts spell that lasts for four rounds. Is there an easy way to insert something into the turn tracker so that we easily know when the spell expires? Thanks!
1590715207
Oosh
Sheet Author
API Scripter
Yes, you can use custom trackers with a mathematical operation. Use the cog button on the tracker to open the dialogue window, add a custom marker called e.g. "Paralysis" and insert it under the caster/target. Set the math operation to "-1" and add it to the tracker, then manually select the value field (should default to 0) and set it to 4. Each time you click past it on the tracker it will tick down by 1. Just make sure you insert it in the correct place (ie does it expire at the start or the end of the target or caster's turn?). There's some more creative ideas kicking about on the forums, like this one in the stupid tricks thread . You could also use API scripts to fancy it up or keep it separate from the turn tracker, for example using TokenMod to put the condition & number symbols directly on the tokens.
Oosh said: Yes, you can use custom trackers with a mathematical operation. Use the cog button on the tracker to open the dialogue window, add a custom marker called e.g. "Paralysis" and insert it under the caster/target. Set the math operation to "-1" and add it to the tracker, then manually select the value field (should default to 0) and set it to 4. Each time you click past it on the tracker it will tick down by 1. Just make sure you insert it in the correct place (ie does it expire at the start or the end of the target or caster's turn?). There's some more creative ideas kicking about on the forums, like this one in the stupid tricks thread . You could also use API scripts to fancy it up or keep it separate from the turn tracker, for example using TokenMod to put the condition & number symbols directly on the tokens. OK, thanks for the prompt reply. This is perfect! I think I will stick to "simple" first. I do want to start to look more at API scripts, but I have a feeling that can get overwhelming quickly!