I am running a TRAVELLAR variant in paper and pencil. Now that my group is using Roll20 I am attempting to keep it as much like my game as possible. I would like to add a CRITICAL HIT and CRITICAL MISS to my existing MACRO . ROLL TO SHOOT PERSON [[1d100 - ?{ Weapon skill|0}*10 + ?{Meters Moved|0}*10]] PENETRATES ARMOR [[1d100]] for a potential [[5d6 *?{Weapon Modifier|6}]] damage to [[1t[HIT-LOCATION]]] My output looks like this... the first number is the "to hit roll" that needs CRITICAL markers (<6 is a crit hit and >94 is a crit miss) Scot H. (GM): . ROLL TO SHOOT PERSON <span class="userscript-userscript-inlinerollresult showtip tipsy-n-right" title=" Rolling 1d100 - 0*10 + 0*10 = ( 20 )-0*10+0*10" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em">20 PENETRATES ARMOR <span class="userscript-userscript-inlinerollresult showtip tipsy-n-right" title=" Rolling 1d100 = ( 22 )" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 254 , 246 , 142 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em">22 for a potential <span class="userscript-userscript-inlinerollresult showtip tipsy-n-right fullcrit" title=" Rolling 5d6 *6 = ( 2 + 5 + 6 + 4 + 5 )*6" style="background-color: rgb( 254 , 246 , 142 ) ; border: 2px solid rgb( 63 , 179 , 21 ) ; padding: 0px 3px ; font-weight: bold ; cursor: help ; font-size: 1.1em">132 damage to RT FOREARM