Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFG] [5E] Seeking group (Including DM) for Saturday Afternoons, PST

Hi there!  I'm currently in the market for a new game. I have a few ideas for a setting I'd like to play with,  and a general theme... but it's one of those situations where it's a setting I want to be a player in, rather than one I personally want to run. The first thing I had in mind was a samurai themed game... not necessarily L5R -- while that does fit the general idea pretty well, I'm partial to a more 'wild west' style of samurai game with ronin and ninjas rather than one steeped in inter-clan politics and well established samurai. My first thought was to use 5e as a baseline and just sort of apply an East Asian skin to the whole thing. The second idea I had was an ACTUAL wild west sort of setting. Six-shooters and steam engines mixed up in a setting with dragons and werewolves and extra dimensional invisible monsters that may or may not be trying to eat your face. I've actually experimented with this one in 5e and I know for a fact that it works, with a little homebrewing to manage firearm rules and set them apart from standard bows and crossbows. Finally, my last idea was a sci-fi take on D&D. What happens when a fantasy world breaks free from the usual medieval time period and strikes out into a future with androids, technological weapons, and killer AIs from the Digital Plane? This setting. That's what happens. This one needs a lot more homebrewing to make it work... but I'm willing to work with an experienced GM to iron out the details. A few key things I'd already thought of were Technomancy as a Wizard school, and a druid circle focusing on technology called the Circle of Glass... along with an android race, and Tech weapons -- which would be similar, but separate from, actual traditional magic weapons. If you're interested in playing IN any of these, or would be up for being DM for a Saturday game with any of these themes,  just let me know! I'm hoping to have a group of 3-5 people.
Sounds interesting, sadly I DM already a game on the weekend so I can only offer myself as a player^^ As a DM that allows Gunslinger in his campaigns I'm most curious about the Idea with the steam punk elements, but also wild west mixed into it.
I'm sad now, because all of these are games that have already been created...  but none of them use the D&D 5E rules, so you'll never play them. Ah, well... better times...
It's not 5e, but have you heard of High Plains Samurai ? It checks a lot of your boxes off A Story Game of Gunslingers, Samurai, Gangsters, Barbarians, and Steampunk in a Post-Apocalyptic World with Superpowers We were once a beautiful world, young and fertile. Nothing but hope and opportunity lay before us. We were the chosen ones of our creators and lived a lavish lifestyle. Until the All-Father revealed his jealousy at the love his children gave to their creation and not him. His wrath nearly wiped us out. Now we are the enslaved and oppressed living in the Five Cities or risking it all in the Wastes. But there are some who call no place home. They wander between all places and live by their own rules. Will any of them rise up to become the mysterious heroes we need? The High Plains Samurai Roleplaying Game is a tabletop story game about gunslingers, barbarians, samurai, gangsters and steampunk in a post-apocalyptic world of super powers. Everything you need to take on the mantle of Writers and Directors telling the first draft of an original story in the One Land. A story that may one day save these people from oblivion. Built using the ScreenPlay engine, HPS is a collaborative story game with all players taking an equal role in the storytelling process. Players take on the role of Writers working with the Director to draft complete stories of action, suspense, horror, and survival. Through their lead characters, Writers actively drive the story and create epic action sequences as the central storytellers; the Director reacts to their descriptions while simultaneously challenging their characters along the way. For every description moving the story forward, another player will deliver its outcome to push it further, react to events, and embellish details with camera angles, special effects, even a character's demise.  In a world where everything is possible, dice rolls are not used to attempt success or failure, but as complications against your enemies... and death is the ultimate complication. Characters roll dice based on the number of details built into their descriptions against an opponent's Defence for the right to choose their enemy's fate or perhaps allow the enemy to choose their own. Each complication becomes incorporated into the story and can also be countered or removed by spending Vitality until there is none left to give or the battle is over.  If any of that has tickled your fancy you can learn more  here  and  here Happy Gaming!
I mean, I'm not AGAINST other systems. It's just that I'm unfamiliar with them and therefore unsure of what to even ask for by name. Jim S. said: I'm sad now, because all of these are games that have already been created...  but none of them use the D&D 5E rules, so you'll never play them. Ah, well... better times...
As for High Plains Samurai, I'd give it a shot if someone wanted to run it.