DMing a group of players and one wanted a Witcher-type char, so he's playing as a Monster Hunter archetype with herbalism. I made a streamlined homebrew version where he can check for plants while resting/traveling in the wilderness and then turn them into a handful of different recipes that I came up with (a mild poison, a tea to buff short rests, burn ointment, etc) during a long rest. What's the best way to incorporate the oils/potions he makes into his character sheet for tracking use & effects? If I add them to his inventory and list them as "resource", can I also add auto-roll effects to them (like it adds +4 acid to melee hits)? Or should it do them as a custom macro on his player sheet?