Hey guys, I'm trying to configure a trap with this wonderful API (It's a trap) in DD5e but I can' t make it work as I would want it. Basically, I want to allow players who detect a trap to make a "disarm traps" roll before the trap triggers. If players move slowly their token case by case on the map, it's possible because they receive a warning whenever they enter the detection area BEFORE they trigger the trap. It gives them time to make a "disarm" trap roll. But most of the time, they move widely all around, and they won't stop exactly on the trap's detection area. Luckily, the API detects when a player goes over a trap even when he doesn't stop on it. But in this case, the player does not have a chance to disarm it because the trap triggers. To summarize, here what I would like to do when a player goes over a trap and does not stop on the detection area If the detection check is successful, the trap is shown to everyone but it is not triggered (no damage done, no effects) the player is brought back before the trap allowing a "disarm trap" check If the detection check is a failure, the trap is triggered as usual. I've tried to combine two tokens and link them : one for detection and one for damages but it does not work as i expected. I can't figure out a solution. Has anybody had this issue and found a way to deal with this situation ? Of course, I can ask my team to move their token slowly to make sure they will detect the traps but it will slow down the exploration process and I'm afraid they will find it too boring. I'm going to try again. If I find something, I'll let you know. Thanks.