Adventures Guild: The Journey to Sigil D&D 5E Homebrew Dungeon Crawl? Free! Want to see different planes of existences? This campaign setting is high mechanical (meaning there will be a lot of fighting), high exploring (great maps for people to explore which will lead to different planes of existence!), high magic (there is a magic shop and I roll off the treasure horde table!) and med role playing (role playing is highly encouraged but I understand that it's not everyone's strength). If this sounds like your kind of game.. keep reading! Hello my name is Driz, not related to Drizzit =). I've been playing DnD for over 25 years. My hopes are to have a pool of players that are wanting to play a guild style campaign. Your missions will be picked from a mission board within the Adventurers Guild. There will be different styles of mission from helping the city with tasks, helping the kingdom, helping citizens of the land and randomly generated dungeons! All of these will be tuned to how many players are able to play that day (Minimum four - Max seven, I might raise the number larger adventures.) The idea of this setting is to have a pool of players that come and play when they are able to. You can even re-roll whenever you want if that char gets boring or dies! Currently there are about 9 players and growing! You will be able to keep your character of course and play them as you wish, or make a new one if you get bored of it! All players have shared exp so people are more balanced when they come in to play! Currently we are level 9 and looking to fill the roster for our Sunday game - 12:00 PM PST to around 600 PM PST. [[1d20+12]] To hit [[8d8}+12]] Cold Light