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Dealing with bugs on character sheets

I'm just now looking at the GURPS sheet as obviously I just got access a short while ago and I'm already running into bugs and things not working as (I imagine) they are intended. Is there a way to know who built a sheet to attempt to contact them and is there a way to try and fix the issue if you are not a supporter? (^^^^^ The important bit as it applies to improving all character sheets) In my specific case the spent points don't tally themselves (although they will if I don't change the starting points at all) and several key stats won't calculate unless you apply points to them, that's sorta ok unless you want to leave a character "average" in a stat (Specifically attributes and their derived stats including speed and move, they should mostly default to 10 but instead it displays "NaN").
Coincidentally, I built the GURPS sheet. The reason that various parts of the sheet don't tally is because unfortunately the system currently doesn't support the functions needed to do those calculations. I've submitted an issue, and I'm hoping they'll add what I need to get the sheet functioning properly. The last issue however, is more of a Roll20 problem, but I'll try and work around it if they add the "cond" function. I also want to add a handful of other things, such as adjusting your attributes when you are at low fatigue (as per the rules). As for determining who wrote a sheet, you can perhaps find out by looking through the github page. <a href="https://github.com/Roll20/roll20-character-sheets" rel="nofollow">https://github.com/Roll20/roll20-character-sheets</a>
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Edited 1401296650
Fantastic, thanks for the quick response. I'm trying to get my old technophopic gurps GM to play and character sheets make it intuitive enough that I think I can bypass his hesitation. I can use the old fashioned way for most of the tallying (A calculator). I have to say I'm surprised they overlooked addition! I also already found a work around for the attributes problem. If you put 1 point in it calculates normally, so with 9 extra points to default each stat to 1 point it ends up not changing any of the important values while causing it to display the values. Maybe make each value start at so each new GM doesn't need to figure it out? The only thing I'm seeing so far with an hour of fiddling is the DR doesn't support split DR natively and it would be nice to have dex+skill added on the skill line but I suppose I can macro that no problem :). I figure I can go into the attributes and add my own "CrushDR" stat but it would be great to see it on the sheet for people like my friend who are limiting in there ability to think technologically. I'm sure I'll find other nitpicks but overall I have to say, GREAT JOB. The presentation is clean and I can already see ways in which this will truly improve the gurps system (a great system with too much crunch). I can't wait to see how this plays out with a computer handling all the rules we streamlined to keep the table moving, Thank you so much for all the effort that must have gone into this!
Well it's a little more complicated than addition. Because there are field sets that have an arbitrary number of elements (ie. skills and advantages), I need some way to add up all those fields without actually knowing how many there are. (And since I can't write code to do that myself, I'm hoping they will add some) As for the attributes problem, actually I was confused about what you are referring to. The cause of that issue is that I'm doing a division by 0, which was necessary to make calculations work when you spend negative points in an attribute. That's a good suggestion though, if Roll20 doesn't add the fix() or cond() function that I need to avoid the division by 0, then I'll make it default to 1 point. I'm not really familiar with what split DR is, but I'll take a look at the rules when I get home and see if I can make space for it on the sheet. "it would be nice to have dex+skill added on the skill line but I suppose I can macro that no problem" What exactly do you mean by that? Are you referring to having the relative skill level? I'm working on having the skill level be auto-calculated, but again it requires conditional logic which Roll20 doesn't support atm. If you are talking about having a /roll macro. I could add something, though idk how useful it'd be. I'm working on adding support for the roll comparisons script, but unfortunately thats only available to mentors.
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Edited 1401301237
Lithl
Pro
Sheet Author
API Scripter
Tinker said: Is there a way to know who built a sheet to attempt to contact them and is there a way to try and fix the issue if you are not a supporter? (^^^^^ The important bit as it applies to improving all character sheets) Go to the GitHub repository at <a href="https://github.com/Roll20/roll20-character-sheets" rel="nofollow">https://github.com/Roll20/roll20-character-sheets</a> Select the folder for the sheet you're looking at (for example, GURPS ) Click "History" on the top right of the page You'll see a list of all changes made to the sheet by its author(s) If you click on the author's name, you can see their fork of the Character Sheet repo, and if they've enabled Issues on their repo, you can even report bugs to them directly. It's not a guarantee that they've enabled Issues, though. ( I strongly recommend to all character sheet authors that you enable issues on your fork of the repo. It can be extremely useful. ) The character sheet preview in your Campaign Settings page should also list the author(s), but they may or may not have used their Roll20 screen name.
Thanks Brian, that will be useful for people I'm sure. @ Devindra P. I was kind of joking about the addition, I figured there had to be something in there mucking up the works. Yes I was referring the relative skill level. So dex+4 would list 17 (or whatever that addition comes to) in the skill line, just like you might do on the paper sheet for easy reference. A roll macro button would be great for my derpy friend. I would just macro everything out with no complaints but I know with that feature added he would be impressed with it's usability as macros are terrifying things for him. Split DR is for things like a Mail Shirt. It's DR is listed as 4/2, 4 vs most damage and 2 vs crushing. It's for types of armor that typically are less protective crushing damage. Maybe 20% of the armor in the game uses a split DR causing crushing damage to be more effective.
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Edited 1401342433
Gold
Forum Champion
Nice. Hopefully that "Error" reporting on GitHub would work for sending general feedback or requests? Not bugs but just handy useful fields for the sheet, or changing the size of existing fields to accommodate more than a single-double-digit number. I would like to send a few comments / feedback / request for minor tweak, to the admins of the AD&D 2E character sheet. I believe that is Dylan G. based on work by Stephen S. per the credits, if you guys see this. Just minor things that came up when I used the sheet for the 1st time in game tonight. Make more room under "Levels" for multi-class character. Make slot for Armor Type under AC. Make option for thief ability to ignore Armor penalty field if you've taken the armor off. Those are the main 3. There are a few more small things on my wish list.
1401372893
Lithl
Pro
Sheet Author
API Scripter
Gold, GitHub's issue tracker by default lets someone listed as a Collaborator flag issues as bug, duplicate, enhancement, invalid, question, and/or wontfix. They can also be renamed, added, or deleted.