Hello, I use Aura/Tint Health Colors in all my games -- I was wondering how to edit this so that when a character is reduced to 0 hit points, it gets the "Sleepy" icon (which I use the conditions API to mean unconscious, instead of the "Dead" X icon. I have found a few references in the code for this, but I am the level before novice when it comes to API scripts so I haven't been successful. Also, I noticed that if I set the "Dead" X in the conditions API to have a value, when the Aura API sets it, it doesnt trigger the response from the conditions API, but if I change it manually it will work as expected. I care about this much less, but if there is a workaround for this as well I'd be interested. Thanks in advance for anyone that offers some guidance!