The "consensus" was derived from some informal discussions on the SWN community Discord server , where the issue of the arrows on the numbers field being absolutely useless was brought up. I'm not trying to prescribe some playstyle here, just make the sheet more useful in how it interacts. To that end I sometimes have to make judgements on what is the more likely interaction mode. To be clear: we weren't discussing some kind of rule change, just how to best and most convieniently represent items on the character sheet. A bundle of (up to) three items has 1 encumbrance, and we felt it made more sense to put down bundles as their own row in the list. The Discord server is also, incidentally, a better place to reach me in the future, though I do now get updates to this thread specifically. As for GiGs' point, I was unaware of Chrome being extra intrusive on this, though I am unable to replicate anything more intrusive than defaulting back to a whole number when the selection arrows are used (once the validation message is overwritten, that is). Regardless, number inputs also take a step="any" attribute, which makes the selection arrows increment in whole numbers without giving validation errors. This will be the functionality going forward. As for the items that carry a 0.33 encumbrance, this might be changed (in the autofilling, of course. Anything already in your list will stay the same). Ammo and power cells carry an encumbrance of 1 normally, but can be bundled into a bundle of 3. Since unpacking a bundle takes a main action, it seems reasonable to represent them separately in the list (as "Power cell, Bundle of 3" with 1 enc). This will not, of course, stop a player from changing the encumbrance value to 0.33 to represent them that way. A toggle to represent bundling is also possible (with the associated encumbrance reduction), but this won't be part of this week's fix.