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Bare bones

If you’re not really into creating elaborate maps and using all the bells + whistles (which are great but require a lot of work :-)), can you just use roll20 for the game dynamics? Like for the nuts + bolts to facilitate playing the game online with friends but otherwise relying upon your imagination?   And yes, I suppose there would be some rudimentary maps or mapping as we go, for example.  
Yes, I can't see why you couldn't - I've just spent some time creating an AD&D2e adventure for later in the year, and that doesn't use all the 'bells and whistles' because 2e is so old that nobody seems to have put in the time to create stuff for it. So I'm having to search the forums and the videos for what I need, making mistakes as I go.
1592060508

Edited 1592061069
Andreas J.
Forum Champion
Sheet Author
Translator
Yes, you can pick and choose which features to use on Roll20. Nobody can force you to do anything. It you're new with the platform, it's even a good idea to only start with using some features, and then trying out more features as you get the grasp of the things you've already used. It's also perfectly fine to realize that you don't want to use a certain feature any longer if you don't think it improves the enjoyment or management of your game. Pick and choose what you see fit, and change things later when you cahnge your mind or want to try something new. Do note that if you forego using the majority of Roll20's features, you might have a harder time finding players for your games. An example would be that if you run a text-only(without video or voice) games without character sheets or maps, there might not be may who apply to your game as people playing that kind of games might just use other, simpler platforms to play their rpg games. Anyway, that's really only a concern if you recruit players publicly and go to the extreme I mentioned.