You talk with Bloody Spear for a little while. You realise that she has been sent to retrieve the shema by House Deneith but has realised that since she cannot open the door she already failed. She offers to join you and help you succeed but you decline so she heads off through the sewers.  From where you stand, the door appears not to be designed to be opened. It has no apparent hinges and the sides appear to be bolted to the wall. It appears more wall than door. There appears to be an illegible eroded inscription on it. You clean it up to read it. “Restricted Area. Permanently out of bounds as ordered by King Galifar I, Year 32 YK” This door has been locked for over 900 years. However you have an artificer with you and no door can stand in the way of an Artificer with time on his hands. After 2 hours of work you finally crack the door open and enter. A dark hallway lies before you after you pry open the ancient iron door. The thick layer of dust on the stone-tiled floor reveals that no one has stepped inside this part of the city for hundreds of years. The old schema must be inside. You explore through an ancient, but smaller than expected, facility. Topsy picks up interesting items all along the way. You are attacked by swarms of rats and failing defense systems but finally make your way into  what appears to be the last and largest chamber, the laboratory itself. The room, excluding entry, is roughly 30 by 30 feet. There are a total of eight vats of various sizes by the walls. All of them are six-feet tall but of varying volume. They are filled to the top with liquid substances that radiate a faint green light. It could not be water, not after this long. The liquid inside the vats is blue or green but it appears to be thicker than water. The way it bubbles, it appears similar to oil. From where you stand at the entry, the vats do not appear to be empty. The floor is littered with metal implements, rusty instruments, and all kinds of laboratory paraphernalia. It looks as if someone had trashed the place before abandoning it. It was not a recent event; the dust layer is thick in this chamber too. There are two metal tables in the middle of the room. One is empty, but the other one has something on it. The object on the table radiates faint green light. It is two and a half feet long and appears to be a brown colored stone cog. There appear to be circles of inscriptions on its face. This may be the schema you have been looking for. As you approach with the intention of grabbing the ancient artifact, it begins to vibrate; a thumping lowpitched vibration you can feel in your bones. The vibration is stronger and weaker in a pattern similar to that of a heartbeat. The schema rises from the table, floating a few inches from the table’s surface. Something catches your attention. The little trinkets and pieces of laboratory hardware littering the floor vibrate and start moving. Smaller objects collide into bigger ones to create an exponentially larger thing. Before you stand, within several heartbeats, 6-feet tall bodies made mostly of metal. The don’t have hands but instead their arms end up in sharp blades. In the middle of their faces, eyes of green light glare at you from beneath foreheads bearing identical cog-shaped ghulra sigils. There are clear differences but no one would blame you if you said they were some kind of warforged. Your eyes are involuntarily drawn away from the scene as the schemas vibrating pitch changes. Suddenly, the strange warforged-like creatures violently lurch towards you. A battle ensues. The warforged are tough, but you are victorious. You search the room and find many small items of interest to Topsy, but then at the bottom of a chest a magical scrollcase keeping the plans within in perfect condition. Topsy looks at them and recognises them as the ancient plans to build a creation forge. This is very confusing as the first warforged were created 33 years ago, but yet here are the plans for building a creation forge from over 900 years ago. Topsy wants nothing more than to get back to home base and examine them. The schema itself is a mystery. The runes on its faces shift and constantly move around. Some seem to sink in the stone while others emerge from it. Topsy identifies that the language on the stone is an old and almost unintelligible dialect of Giant. Even with this information, no one is able to read the schema. The words on it appear to be jumbled by some kind of cipher. You leave the ancient facility and return home. You decide that, as per instruction, you need to get the schema to Professor Nephret as soon as possible but Topsy is already totally absorbed in the creation forge blueprints so you leave him behind. None of the rest of you know how to fly a skycoach but you are able to find one of the Warforged staff with that knowledge so ask him to chaffeur you there. You fly your skycoach up to Morgrave University and Nephret is delighted to see you have succeeded. You leave the schema with the professor and walk back towards your skycoach. you hear coming from the direction of the Professor’s office the sound of glass breaking and a woman screaming.  You turn to see a group of five hooded men jumping out of Professor Nephret's office window. One of them is carrying what appears to be a heavy object covered in cloth. Nephret jumps out behind them throws herself at the man carrying the covered object. Both fall to the ground and the object is revealed to be the schema. The thief covers it again while one of his allies pulls a rapier and stabs Nephret in the stomach.  They then start running towards the edge of the tower. You pull out your weapons and start shooting and are able to kill one of the assailants, but the rest jump off the edge of the tower. You run to the edge and see four men falling in slow-motion. Suddenly another skycoach swoops out of nowhere, catching the assailants and then flying away from the tower. You look back and recognise a badge on he outfit of the fallen assailant. It is the symbol of the Emerald Claw. The Order of the Emerald Claw is an outlawed organization of Karrn patriots and Blood of Vol worshipers. Originally a group of elite shock-trooper style knights in the service of the crown of Karrnath during the Last War, it has spread throughout Khorvaire and operated underground since its dissolution in 976 YK. The Order continues to operate in a semi-terrorist fashion to this day, proclaiming their desire to see Karrnath once again rise to power and garnering support from the Blood of Vol. You quickly run to your skycoach and begin chasing the emerald claw in their skyship. The skys are busy and they do not notice your pursuit, so you are able to make it within bowrange. However as soon as you start shooting they become aware of the pursuit and suddenly their skyship lurches upwards. You follow, but no longer have a clear shot, since you can only see the bottom of their ship. However 3 of the emerald claw suddenly leap from the ship with soarsleds under their feet. They fly directly towards you shooting as they approach. You manage to shoot two of them out of the sky before they get to you and as the final one approaches, Chronk reaches out with his unexpectedly long arms and grabs the sled from beneath him. He plummets. Chronk jumps on the sled, intending to fly up to the enemy ship but has never used a soarsled before which turns out to be harder than he thought. As you continue flying after the ship you see it is heading towards a building right on the edge of Skyway above. The building is hanging slightly over the edge of Skyway with an empty berth waiting for the ship. It docks quickly and as you approach suddenly three massive ballistae bolts narrowly miss your ship.  You continue flying up, and see the pilot of the other ship let go of the wheel. He runs to the edge of his ship and you see him casting a spell. Suddenly all of you and your ship are enveloped in flame. The ship slows and starts decending. Chronk has been badly blasted, but is still on his soarsled and uses it to start flying towards the wizard. He can see others in the building reloading the ballista and the wizard pointing towards him. Three more bolts fly towards him but he is able to avoid them all. Meanwhile Dresk, Dusty and Ashana see that their warforged chaffuer has been killed. Dusty runs to the control panel and looks at the controls. He chooses a lever and pulls it. The ship starts to point downwards and accelerates - downward and fast. Dusty is thrown off the ship so Dresk pulls himself to the front of the ship and pushes a button. Suddenly the sublimanal high pitched sound that comes from the ship stops and the ship plummets. Chronk had bought everyone featherfall tokens some weeks ago and these automatically activate. As you fall, you see the burning ship crash into the side of a building, spraying the streets and bystanders below with wood and masonary. You land in a nearby street in time to see Chronks actions above. Chronk flies directly towards the wizard. The wizard, with panic in his eyes, mutters a few words and points at Chronk. Suddenly Chronk is enveloped by another fireball. It is too much. He falls from the sky, his sled flying off in a random direction. His feather token activates and Chronk falls limply in a marketplace some distance away.  You look up and you see three skycoaches filled with guards congregating towards your fallen, burning skyship.